18th February 2013, 04:11 PM | #1 |
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Assembing multiple objects outside of AC3D
I'm constructing an object from multiple sub objects, but they will need to be constructed outside of the modeler when done, in a game, so to speak.
Have you guys done this and what tricks do you use inside AC3D to help you decide proper placement outside of AC3D? |
19th February 2013, 04:36 AM | #2 |
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Re: Assembing multiple objects outside of AC3D
It is possible to do, by making the assembly inside AC3D match, then selecting each object and save as selected, each with a unique name.
However, without knowing what the game engine does, in regards to a native position, it may well consider each object at 0,0,0, and you are no further forward.
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Regards, Gerry "Mossie" Mos -------------------------------------------------------------------------- WW1 Aircraft Library http://ww1-aircraft.info/ Mossie 3D CAD, "Prompt and Precise" http://mossie3dcad.com/ |
19th February 2013, 10:57 AM | #3 |
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Re: Assembing multiple objects outside of AC3D
I see. Well, this is a first attempt, so I'm not exactly experienced. I think I'll try saving in their modeled positions first.
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