27th January 2016, 04:22 PM | #1 |
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Surface selection selects surface behind
This may have covered before since it's a quite basic problem.
I need to select a group of surfaces, in this case the inside of an arch. The purpose is to define a revised UV mapping in the texture coordinate editor. However, in innumerous cases the selection "pokes through" the structure and selects a surface on the opposite side as well. The only way I've found to arrest this is to keep a second 3D window open showing the model from the opposite side. Then I undo a selection the moment that I see a surface going green on the wrong side and try again. Ideally, a selection should not invoke a surface behind the surface being targeted. Why does this happen and what can I do to avoid this problem? |
28th January 2016, 01:27 PM | #2 |
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Re: Surface selection selects surface behind
Uncheck the the see through box.
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29th January 2016, 06:36 AM | #3 |
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Re: Surface selection selects surface behind
that's a good answer, or just click (without dragging) to select a single surface. You could also use drag-select - hold down shift and control and then drag the left mouse over surfaces.
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30th January 2016, 10:18 AM | #4 |
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Re: Surface selection selects surface behind
Thank you guys! I'll certainly uncheck the "select through" box. Then I may try a drag select with "select through" being "off".
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16th January 2017, 02:19 AM | #5 |
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Re: Surface selection selects surface behind
Note the "select though" position has changed to just under the mode palette in V8
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