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#1 |
Junior Member
Junior member
Join Date: Nov 2010
Posts: 2
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Hello,
I'm new, and I found a problem in AC3D and I cannot find a solution. I created a rotated cube (so the faces are not parallel to x,y,z planes). Now I want to move one face of this cube, but the movement, made in 3D window using bounding-box, should be done relative to object cube, and not relative to global axis. I cannot find a way to accomplish this. I mean that I need to move bounding-box relative to object coordinates, not global "world" coordinates. Please can you help me? Thank you! |
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#2 |
Senior Member
Professional user
Join Date: Jul 2005
Location: France
Posts: 737
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Hi,
select your face and hit the "+" keyboard key ("+" and "-" keyboard keys move a face along its normal vector). You can set the move distance in the AC3D parameters ... Not really convenient, I whish for something better in the future.
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#3 | |
Junior Member
Junior member
Join Date: Nov 2010
Posts: 2
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Thank you again! |
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#4 |
Member
Expert member
Join Date: Nov 2010
Posts: 79
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Sorry to resurrect an old thread but...
Did this ever get resolved in future editions? |
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#5 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
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Sorry, using + or - keys, is the best way to move in the direction of the normals now.
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#6 |
Member
Expert member
Join Date: Nov 2010
Posts: 79
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That's ok, it works well enough.
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