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#1 |
Senior Member
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Join Date: Oct 2003
Posts: 155
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Hajimemashite, Dozo yoroshiku
I was wondering is their a easy way to manipulate object other than editing the vertex points ? An example if I had a pipe how could I bend the pipe to say a 40 degree angle, and say on the other side make the diamter smaller how could I do that ? Also say I made a track but the ends aren't connected when I get to the point I want to make them connected and complete the (race)track. I apologize if this is in the manual I got to reading it and at page 13 I got antsy and had to try things out. ![]() Thanks in advance |
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#2 |
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Join Date: Jun 2003
Posts: 4,565
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To make a pipe, you could use Object->revolve (revolve an ellipse). or you could use the Tools->replicator to extrude a shape.
Something which is fun to try with AC3D 4 is to use subdivision to create 'bendy' pipes. e.g. ![]() This is a rectangle that was extruded a few times, then the subdivision level was set to 2, from Tools->object-property-editor. To change the diameter - resize one of the 'sections' of vertices. Sorry, I'm not sure what you mean about making the track. Andy |
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#3 |
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Join Date: Oct 2003
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Take that tube in the picture you made and make one end half as big. Seperate thing can you make a donut of that pipe as well ? That was the whole track thing, I'll think up better examples next time.
What I was trying to say initially is if that pipe of yours was straight but then you later wanted to curve it how could you ? Also thanks for the subdivision lesson ![]() |
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#4 |
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To bend the pipe, you'd select the vertices in one section and move them.
To make a donut - make an ellipse and Object-revolve. Andy |
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#5 |
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Join Date: Oct 2003
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Andy thanks for your patience with me I know I'm asking all the wrong questions what I meant is this; How to modify a existing model were you would want to add something to it, connect 2 different parts, take away other than editing vertices. I feel I got my answer sorry for the confusion
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