12th May 2006, 05:34 PM | #11 |
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Take your time Dennis, no problem :wink:
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13th May 2006, 04:08 AM | #12 |
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Select Edges would simplify this nicely, wouldnt it?
Maybe an option for 6.01?
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13th May 2006, 12:08 PM | #13 | |
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Quote:
Just select two adjacent rectangles and press "L" and it will select adjacent rectangles. For example, with the following selection: Pressing "L" yields: The only caveat is that it only works on quads/rectangles. Dennis |
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14th May 2006, 03:38 AM | #14 |
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Ye, I'd seen that.
What I meant was without selecting the edges that parallel the loop direction. Only selecting the edges perpendicular to the direction you're intending to slice, for quads. It'd help for tri's too. It'd allow add vertex and slice mid point edge selected to mid point edge selected. The program seems to be half way there already, in that, we can edge extrude . Its restricted to selecting only one edge on a poly though and cant select more than that without selecting all the poly, whether tri or quad. If we could select two on a quad or two on a tri, we'd be in business.
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14th May 2006, 01:12 PM | #15 |
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Ah - I think I see what you're saying. AC3D will need to introduce edge selects of course, but yes, that'd be a perfect way to do it ... without the edge selects, using only vertex selects, there'd be no way to select opposite edges of a quad without AC3D thinking all edges were selected...
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14th May 2006, 04:20 PM | #16 |
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Exactly.
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10th June 2006, 05:25 PM | #17 |
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Re: Surface / Divide
Dennis, any news on that tool ?
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10th June 2006, 10:38 PM | #18 | |
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Re: Surface / Divide
Quote:
Dennis |
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11th June 2006, 04:16 AM | #19 |
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Re: Surface / Divide
OK Dennis, thanks
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16th June 2006, 12:26 PM | #20 |
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Re: Surface / Divide
Ok - the plugin is released (Alpha) --- see here: http://www.ac3d.org/forum/showthread...5089#post15089
Let me know if you have any problems. |
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