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#11 |
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Professional user
Join Date: May 2005
Location: Norway
Posts: 883
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Looking real good so far. I guess there is a limit to how much polys the gameengine manages to move around?
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#12 |
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Expert member
Join Date: Feb 2008
Location: Terra Firma
Posts: 51
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very nice donamy
thanks for sharing
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Dew |
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#13 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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#14 |
Senior Member
Professional user
Join Date: Mar 2008
Location: USA
Posts: 227
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Way Way Kewl !!!!!!!!
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#15 |
Senior Member
Professional user
Join Date: Feb 2006
Posts: 219
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And it's really easy with AC3D.
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#16 |
Senior Member
Professional user
Join Date: Feb 2008
Location: Brighton, England
Posts: 231
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wow this is cool, kinda reminds me of metal gear solid dont know why, what are your plans with this anyway?
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#17 |
Senior Member
Professional user
Join Date: Feb 2006
Posts: 219
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I will be used in a free spaceflight sim called Orbiter.
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