20th June 2006, 11:37 AM | #11 |
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Re: How can i scoop a groove out of a cylinder
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20th June 2006, 01:00 PM | #12 |
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Re: How can i scoop a groove out of a cylinder
tks a bunch
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24th June 2006, 03:41 PM | #13 |
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Re: How can i scoop a groove out of a cylinder
Is this what you had in mind?
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26th June 2006, 12:23 PM | #14 |
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Re: How can i scoop a groove out of a cylinder
Cyllinder - Toroid boolean I take it?
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26th June 2006, 12:34 PM | #15 |
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Re: How can i scoop a groove out of a cylinder
Yes, It's a toroid-boolean operation.
Sorry, if you guys have already dismissed this idea; I wasn't sure. |
26th June 2006, 12:50 PM | #16 |
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Re: How can i scoop a groove out of a cylinder
I wonder if they'll ever come up with a boolean without leaving all the ugly makeshift surfaces they put in there. Five to ten overlapping surfaces, triangulations that don't make sense, it gets really frustrating.
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26th June 2006, 01:31 PM | #17 |
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Re: How can i scoop a groove out of a cylinder
I was wondering about this teriod boolean operation. because I have got some models that I want to use this feature on.
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26th June 2006, 01:34 PM | #18 |
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Re: How can i scoop a groove out of a cylinder
a toroid is an elipse rotated 360 degrees around an axis so it becomes like a bicycle tire. It was used as operand B in the boolean operation while the cylinder was operand A
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26th June 2006, 01:52 PM | #19 |
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Re: How can i scoop a groove out of a cylinder
If you're doing this from scratch (i.e., you're not trying to modify an existing cylinder), I'd recommend using the Revolve tool (i.e., make the profile of the cylinder with the scoop out and revolve it).
Here's a tutorial I made for a tin can than may provide some insight into what I mean: http://supercoldmilk.com/ac3dtut/beginner/can.html . Instead of making the ridges, just make your cylinder with a "c" shaped scoop for a profile. Let me know if that doesn't makes sense. |
26th June 2006, 01:57 PM | #20 |
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Re: How can i scoop a groove out of a cylinder
I'm not even going to try to figure out why I didn't just think of that...
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