![]() |
#11 |
Senior Member
Professional user
Join Date: May 2005
Posts: 147
|
![]()
There's real improvement in 6, for me.
The 3D widget and select through toggle will allow improved work flow. The TCE improvements are a real posative' Etc etc That said, I was kinda hoping for progress on the Boolean front. I'm indifferent to the icons too. I've found words intuitive enough to serve. However 6 isnt designed to please me alone, or anyone else. Its changes are intended to streangthen the arm of all its users and if one has to relearn a hot key arrangement to fascilitate another user group's needed feature, thats the price we pay for our own.
__________________
Spinner Blessed are the cracks, For they let in the light |
![]() |
![]() |
![]() |
#12 |
Member
Expert member
Join Date: Apr 2006
Posts: 91
|
![]()
i keep wait and wait. i wanna know when pls,, thanks
|
![]() |
![]() |
![]() |
#13 |
Senior Member
Professional user
Join Date: Aug 2005
Location: Captain's Quarters, Deck 1 USS Avenger NX-101468
Posts: 792
|
![]()
I like the concept of extruding along a line. It'll make designing bridge consoles much easier.
__________________
http://jamietakahashi.deviantart.com |
![]() |
![]() |
![]() |
#14 |
Senior Member
Professional user
Join Date: Mar 2006
Location: elma washington
Posts: 805
|
![]()
hmmm there are some new features I would like to see in ac3d 6.0 lol they would make modeling easier.
|
![]() |
![]() |
![]() |
#15 |
Senior Member
Professional user
Join Date: Dec 2003
Location: UK
Posts: 369
|
![]()
Andy could you give us an idea on readiness of version 6 plese ?
__________________
Regards, Gerry "Mossie" Mos -------------------------------------------------------------------------- WW1 Aircraft Library http://ww1-aircraft.info/ Mossie 3D CAD, "Prompt and Precise" http://mossie3dcad.com/ |
![]() |
![]() |
![]() |
#16 |
Senior Member
Professional user
Join Date: Mar 2006
Location: elma washington
Posts: 805
|
![]()
yes I believe I have also asked about ac3d 6.0. like anyideas on when the due date is.
|
![]() |
![]() |
![]() |
#17 |
Member
Expert member
Join Date: Aug 2005
Posts: 56
|
![]()
All right! version 6 is out
![]() Will it export to OGRE or will someone have to make a new plug-in or will the one made for v.5 work? |
![]() |
![]() |
![]() |
#18 |
Senior Member
Professional user
Join Date: Mar 2006
Location: elma washington
Posts: 805
|
![]()
what type of program is ogre?
|
![]() |
![]() |
![]() |
#19 |
Member
Expert member
Join Date: Aug 2005
Posts: 56
|
![]()
OGRE is a game engine.
It uses the .mesh format. I make my models and export them via the OGRE plug-in which makes .mesh/.material files. I then can embed my worlds into web pages using Blink3D. Here are two of my (in progress) worlds: http://www.ipa.net/~les/blink/world.html http://www.ipa.net/~les/blink/2/world.html |
![]() |
![]() |
![]() |
#20 |
Junior Member
Member
Join Date: May 2006
Posts: 23
|
![]()
The converter written by Monster for AC3D 5 seems to work with AC3D 6. You can get the exporter plug-in from http://www.green-eyed-monster.com/Do...Lite_Setup.exe. Just download and run this set-up program, but when asked for the directory to install to, change "AC3D5" to "AC3D 6.0". So far I haven't noticed any problems using the old exporter with the new AC3D.
To be precise, OGRE is a 3D *rendering* engine, not a game engine. See http://www.ogre3d.org/index.php?opti...d=19&Itemid=79 |
![]() |
![]() |
![]() |
|
|