21st September 2008, 05:17 AM | #11 |
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Re: Open sculptie (tga) in ac3d?
Losing hope
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22nd September 2008, 02:21 PM | #12 |
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Re: Open sculptie (tga) in ac3d?
Don't give up yet. I was working on SL stuff just this weekend.
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27th September 2008, 04:39 AM | #13 |
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Re: Open sculptie (tga) in ac3d?
that magic tce trick?
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29th September 2008, 07:27 AM | #14 |
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Re: Open sculptie (tga) in ac3d?
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29th September 2008, 02:51 PM | #15 |
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Re: Open sculptie (tga) in ac3d?
Yes, that too. Actually, that's the part that's hanging me. Importing a sculpty is already done. It's exactly the same code as the displacement mapper plugin I released a while ago, except on three channels.
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2nd October 2008, 12:54 PM | #16 | |
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Re: Open sculptie (tga) in ac3d?
Quote:
Tears of joy. I cannot wait! |
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15th November 2008, 11:50 AM | #17 | |
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Re: Open sculptie (tga) in ac3d?
Quote:
Also, Sculptypaint will save out as an .obj also, but you will need to change your .tga into a .png for export into Sculptypaint. |
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16th November 2008, 10:17 AM | #18 | |
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Re: Open sculptie (tga) in ac3d?
Quote:
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16th November 2008, 11:13 AM | #19 |
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Re: Open sculptie (tga) in ac3d?
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16th November 2008, 09:49 PM | #20 |
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Re: Open sculptie (tga) in ac3d?
Weird, the uv does not look anything like the sl objs I use to scuplt in ac3d.
Last edited by rockfists; 17th November 2008 at 06:33 PM. |
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