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#11 |
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Thanks headerko. The texture coordinate editor or tce for short is a good place to start. The tce in Ac3d is very easy to work with actually. I think its very versatile, and its almost difficult to get a bad end resoult, but you have to understand how it works. I used the try and fail method to understand how it worked and it didnt take long to understand. Just start with a cube and a square texture around 512x512 pixels, and test out all the different options inside the tce to see what the different things do. You can select the whole cube or just one surface and check out the differences. I used for the Diablo model 8 textures 1024x1024 and 1 texture 3296x3296. But those 9 textures have a total of 30 different textures. The big texture is for the body to get some more details. But when working with multiple textures in Ac3d I usually resize all textures to 512x512 to save memory. Ac3d gets a bit slugish when you load many and big textures to work with. This I think goes for all modeling programs.
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#12 |
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Thats incredible. How many polys?
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#13 |
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Thanks madmax. Its around 512000, so its not to bad
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#14 |
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He he; np there. such work deserves everthing. thnx for new pic.
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#15 |
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To tbd: could you advice total newbie (me
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#16 |
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Yes, the lates version of Ac3d have a c axis (custom) so you can select two vertices(in this case the center of the hinges) and click set axis and then rotate + or - around that axis. Great option.
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#17 |
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WOW !!! Many many thanks .... this is super option ... now Gripen will have opening canopy
![]() Last edited by EagletomCZ; 24th July 2008 at 04:41 PM. |
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#18 |
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Its together with the xyz buttons. Its a c after the z and when you click it, it opens the get axis button
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#19 |
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wow that is amazing better than my tractors lol how did you learn did you just start of by making bodys then adding more detail and more and more im going to try and make a space craft i will get it started soon wish me luck lol
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#20 | |
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