17th July 2008, 02:46 PM | #11 |
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Re: Diablo revisited
Thanks headerko. The texture coordinate editor or tce for short is a good place to start. The tce in Ac3d is very easy to work with actually. I think its very versatile, and its almost difficult to get a bad end resoult, but you have to understand how it works. I used the try and fail method to understand how it worked and it didnt take long to understand. Just start with a cube and a square texture around 512x512 pixels, and test out all the different options inside the tce to see what the different things do. You can select the whole cube or just one surface and check out the differences. I used for the Diablo model 8 textures 1024x1024 and 1 texture 3296x3296. But those 9 textures have a total of 30 different textures. The big texture is for the body to get some more details. But when working with multiple textures in Ac3d I usually resize all textures to 512x512 to save memory. Ac3d gets a bit slugish when you load many and big textures to work with. This I think goes for all modeling programs.
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18th July 2008, 04:21 PM | #12 |
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Re: Diablo revisited
Thats incredible. How many polys?
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19th July 2008, 10:11 AM | #13 |
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Re: Diablo revisited
Thanks madmax. Its around 512000, so its not to bad
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23rd July 2008, 09:51 AM | #14 |
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Re: Diablo revisited
He he; np there. such work deserves everthing. thnx for new pic.
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24th July 2008, 03:41 PM | #15 |
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Re: Diablo revisited
To tbd: could you advice total newbie (me ) , how did you make that "opened stuff"? You can bend it to some "rotation axis" ant then turn it around and open and close as you want?
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24th July 2008, 04:11 PM | #16 |
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Re: Diablo revisited
Yes, the lates version of Ac3d have a c axis (custom) so you can select two vertices(in this case the center of the hinges) and click set axis and then rotate + or - around that axis. Great option.
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24th July 2008, 04:29 PM | #17 |
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Re: Diablo revisited
WOW !!! Many many thanks .... this is super option ... now Gripen will have opening canopy ... but where can I find it in menu?
Last edited by EagletomCZ; 24th July 2008 at 04:41 PM. |
24th July 2008, 05:07 PM | #18 |
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Re: Diablo revisited
Its together with the xyz buttons. Its a c after the z and when you click it, it opens the get axis button
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24th July 2008, 11:18 PM | #19 |
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Re: Diablo revisited
wow that is amazing better than my tractors lol how did you learn did you just start of by making bodys then adding more detail and more and more im going to try and make a space craft i will get it started soon wish me luck lol
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26th July 2008, 06:14 AM | #20 |
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Re: Diablo revisited
... yeah thanks, I found it a minute after putting question ..... but there is one little bug (for me), object does not remeber this C axis setting. When I save project and open it agan, select object, then click at C an rotate it, object rotates around global axis and not around set C axis ..... maybe this could be corrected in some future version ......
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