25th January 2004, 11:59 PM | #11 | |
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Re: New texture map plugin
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Also, make sure you're using a value greater than -1.0 and less than 1.0. "Offset"is a percentage field, so specifying a 1 will shift the texture 100%, so you won't see any apparent change using a whole number. So, an offset of 0.5 will shift the texture by half the texture's X/Y size. Let me know if that works. Dennis |
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26th January 2004, 02:57 AM | #12 |
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Re: New texture map plugin
i was ofsetting it by like 50 and nothing happend, i figured it out thou
thanx |
26th January 2004, 07:05 AM | #13 | |
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Re: New texture map plugin
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I can absolutely see where you might input a "50" to offset a texture by 50 pixels (that does seem more intuitive). However, using percentages, you don't have to remember the pixel height/width of each texture to offset it by, say, 50% - another advantage to percentages is you can alter the offsets on multiple surfaces with different-sized textures and they'll all shift the same relative amount. Hope that helps. Dennis |
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27th January 2004, 11:21 PM | #14 |
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Re: New texture map plugin
yes it makes sense to offset it by percentages, but what if you made it so that you set it 50 rather than 0.5 to offset it by 50%
that would make it a lot easyer for people first using the plugin to understand. 50 / 100 = 0.5 :wink: just a thought Philip |
28th January 2004, 01:12 AM | #15 | |
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Re: New texture map plugin
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I actually do like it better with "whole number" percentages. Now scale and offset all interpret 50 as 50% instead of 5000%. You can still use decimal places on these fields (i.e., 15.298% is a valid scale/offset). As always, let me know if you see any problems. Dennis |
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28th January 2004, 06:54 AM | #16 |
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Re: New texture map plugin
wow, thanx!
by the way, just for a touch up, you could make it so there where only one close boxes insted of two. great plugin, im my opinion, youve made one of the most usful plugins of them all, you should realy talk to andy about adding it to the downloadble plugin pack on ac3d download page(and mabey even getting him to make it part of ac3d itself! just a thought) ive been useing it quit a bit latly and havent come along any bugs Philip |
28th January 2004, 05:36 PM | #17 | ||
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Re: New texture map plugin
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Andy: you're more than welcome to add this to the plugin pack - I've used it quite a bit myself, and haven't run across any problems. I've posted the source for you (or anyone that's interested in it) at http://bellsouthpwp.net/a/t/atomicd/plantex.cpp (the latest TCL is in the plantex_beta2.zip download). The source comments have not been updated with "fit" documentation, but the logic's there. Anyone may do with the source as he/she sees fit. |
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28th January 2004, 09:34 PM | #18 |
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Re: New texture map plugin
sure, i think ill take a look at that source code(havnt made any plugins myself, would probly teach me somthing )
as always, love the plugin, makes life easyer :wink: also... to WOODY: The BluePrint & Textures Links on your fan site are awsome, ive been looking for good textures, just like to say thanx. Philip |
16th March 2004, 03:20 AM | #19 |
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Re: New texture map plugin
Hi Dennis,
would be possible to release a Linux version of the plugin please ? Thank you, Colossus |
16th March 2004, 10:24 AM | #20 | |
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Re: New texture map plugin
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I have no problem releasing the source ( http://bellsouthpwp.net/a/t/atomicd/plantex.cpp ), so anyone that wishes to compile it under Linux is absolutely free to do so... |
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