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#11 |
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Aha - try this one.
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#12 |
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Nope does not get the selected vertice(s) but does get the current object center.
Can it get the current selected XYZ values in the Move set?
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Regards, Gerry "Mossie" Mos -------------------------------------------------------------------------- WW1 Aircraft Library http://ww1-aircraft.info/ Mossie 3D CAD, "Prompt and Precise" http://mossie3dcad.com/ |
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#13 |
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Andy, do you understand the requirement?
It is not select object, but select active item, be it vertice(s) or object.
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Regards, Gerry "Mossie" Mos -------------------------------------------------------------------------- WW1 Aircraft Library http://ww1-aircraft.info/ Mossie 3D CAD, "Prompt and Precise" http://mossie3dcad.com/ |
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#14 |
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yes, I get it but I haven't had a chance to look at it today.
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#15 |
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I think this is what Gerry's after:
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Flight Sim Project Contributor My Gaming Rig: i5 2500K Quad-Core CPU at 3.3GHz MSI P67A-C43 mobo 4GB of PC12800 DDR3 memory Windows 7 1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011) Cougar joystick/throttle combo CH Pedals Last edited by Stiglr; 10th July 2012 at 02:58 PM. |
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#16 |
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OK- it's not as neat as you show, but try this and see if it works
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#17 |
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Absolutely first class, thank you.
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Regards, Gerry "Mossie" Mos -------------------------------------------------------------------------- WW1 Aircraft Library http://ww1-aircraft.info/ Mossie 3D CAD, "Prompt and Precise" http://mossie3dcad.com/ |
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#18 |
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Could I get more specifics for how this works and what to use it for?
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#19 |
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Quick example for you: you're outfitting an aircraft for a flight sim.
You need to define the "ray" that describes the hinge point for ailerons, rudders and elevators, as well as flaps... and you need to animate the stick, rudder pedals and all the moving dials and switches in the cockpit. And, more complex, you might have a fairly complicated animation for how the landing gear goes up into the wings/fuselage, and the little bay doors that go with it. These features allow you to set up the meshes, program in the ranges of motion and to preview the animations, while you're still in AC3D; so you can be more confident that the affected bits will animate properly once the aircraft is imported into a game or simulation engine.
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#20 |
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That is something I can really use. How is it done ?
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