27th August 2003, 12:22 PM | #21 | |
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Re: POLL - VOTE NOW
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export to (VRML) have the ability to link objects with MSAccess Database (*.mdb). There is a tremendous demand for this application for networking, GIS and DOD Ship modeling. Apparently they have been successful in using VRML with (Oracle and Cold Fusion), but this would Require a server and additional resources +$$$. Rick Meza |
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28th August 2003, 07:57 AM | #22 |
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Re: VRML/databases
Hi Rick,
I'm not sure how this works but the vrml exporter could be changed so that the object data string was inserted into the output. You could then enter your database commands etc and see them in the vrml output. ? Andy |
7th October 2003, 08:01 AM | #23 |
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Re: POLL - VOTE NOW
I would like to see better grouping to form hierarchical models. (Which you will need if you are going to animate the model).
AND new group types: LOD (select child on distance, hide others) switch (select 1 or more child for other reason, hide others) matrix transform (part of animation anyway) - for translate, rotate, scale, skew. static matrix transform (which can be flattened out of real time) instance (of a group/object eg) include (an external file) And option to use a trackball view rotator in addition to the current 'azimuth/altitude' rotator (see http://www.quakeforge.net/doxygen/tr...8c-source.html for source code that works from SGI). Goff |
7th October 2003, 10:50 AM | #24 |
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Re: POLL - VOTE NOW
thanks for those suggestions.
Adding support for the trackball should be quite easy from a plugin You have these functions to play with: Prototype Person *get_person(); /** returns ptr to Person structure **/ Prototype Boolean ac_person_is_walk_vehicle(); Prototype void person_set_walk(); Prototype void person_set_spin(); Prototype void ac_person_scale_mult(float zoommult); Prototype void ac_person_scale_div(float zoomdiv); Prototype void ac_person_set_rotation(Point3 *rotdegs); Prototype void ac_person_add_rotation(Point3 *rotdegs); Prototype void person_reset(); Prototype void person_turn_left(float angle); /** angle in degrees **/ Prototype void person_turn_right(float angle); Prototype void person_turn_down(float angle); Prototype void person_turn_up(float angle); Prototype void person_move_left(float dist); Prototype void person_move_right(float dist); Prototype void person_move_forward(float dist); Prototype void person_move_back(float dist); Prototype void person_move_up(float dist); Prototype void person_move_down(float dist); Prototype void person_set_location(Point3 *p); Prototype void person_set_offset(Point3 *offset); /** for spin mode **/ Prototype void person_zero_offset(); /** spin mode origin **/ Prototype void person_get_spin_rotation(float *x, float *y); Prototype void person_set_spin_rotation(float x, float y); Prototype void person_add_spin_rotation(float x, float y); Andy |
8th October 2003, 05:02 PM | #25 |
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Re: POLL - VOTE NOW
I'd like to check all those options, but since I can choose only one, I picked other. What would be neat is a set of sculpting tools.
Having a function that would be something like ball or wedge shape that you could adjust the size and intensity of. You could for instance use it to make folds in fabric that would be smooth and easily contoured with the model. Also a wedge type of tool that would be perfect for shaping in detail for heads and faces like the wrinkles around the eyes. All of these tools having the option to push or pull. Being able to use this in the 3D window would be nice as well Also ( don't know what you call it ) a function to where if you grab a vertice and want to pull it up or in some other direction, you could have a setting to where a given number of surrounding vertices would be affected as well. Sort of a smoothing option. Settings for that being how many surrounding vertices you want to effect and strength of effect. |
4th November 2003, 06:18 AM | #26 |
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Re: POLL - VOTE NOW
1 I would like to see the light objects extended:
i) to set colours of the spec,amb,diffuse... colours; (you could attach a material to the light, though this would waste some parameters such as shininess) ii) make directional light properties, with all OpenGL dropoff parameters iii) add optional geometry to represent the light 'bulb/candleflame/candelabra/wall light...' - this would of course automatically move with the light source. 2 I would like to see reflection coefficient added to materials (mainly useful for Povray, but could be useful in OpenSceneGraph and modern rendering engines for example). There are probably other parameters (jitter..) relevant to ray tracing too, but I am not expert in these. GeoffM |
4th November 2003, 10:45 AM | #27 |
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Re: POLL - VOTE NOW
a cutting tool would be great and maybe a different way to handle spherical mapping would be great. Right now the sperical mapping does map and object like one would think and it takes some work in the TCE to get it to look right.
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4th November 2003, 01:41 PM | #28 |
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Re: POLL - VOTE NOW
First and foremost for me is .ASE Import/export
Animation bone animation with the option to save animation to a separate file like a .skl. Something to were you could use the same animation on different models Extend lighting - Make the lighting adjustable, add more types light. Multi Texturing Modify existing models- To be able to do simply things like bend a pole, quickly. I disagree with the use of CGfx including that in the base product would make me puke. If shader support is to be added then make it general hlsl First baked in and then add CG as a plug in down the road. If your going to add shaders |
8th December 2003, 11:30 AM | #29 |
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Re: POLL - VOTE NOW [NURBS]
Could we have some sort of nurbs controller or something. I would love to edit nurbs by grabbing the control points and drag them about to create curved surfaces. A format to export them out as the control points and the such that I could manually import them into an OpenGL C program or any other manner in which to achieve the same goal.
Thanks... :arrow: |
8th December 2003, 11:36 AM | #30 |
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Re: POLL - VOTE NOW [NURBS]
I just read what was said at: http://www.ac3d.org/forum/viewtopic....ight=nurbs#925
By Andy Colebourne. So scrap my idea above .. dang hee hee Althou I thought it was a good idea... |
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