26th May 2010, 06:21 PM | #21 | |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
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26th May 2010, 09:27 PM | #22 | |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
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The good news is that sculpties already meet the texturing requirements. Anything that is a sculpty can have a lightmap rendered without needing to change the UV map. Incidentally, if you really need the texture resolution you can fake multipass in SL with two prims as long as your prim does not use alpha mapping. (otherwise you will get z-sort errors.) Create your prim, then create a second ever-so-slightly larger version. I recommend using the displacement mapper to make the slightly bigger one. Place both in the same spot, and put the lightmap on the larger prim. Make sure to convert your lightmap to an alpha map first by creating an all-black texture in your paint program, then importing the lightmap into the alpha channel. Set the repeat on the lightmapped prim to 1, and set the repeat on your "detail" prim to whatever you like. I know it's cheesy, but it works better than you'd think. A lot of the furniture artists do this for ground shadows. If you go to the Avnet museum, there are shadows all over the place in there that are done this way. Otherwise, the simple answer is to use a larger texture. I know, not ideal, but it gets the job done until we get real UV mapping and poly models in SL which will let people build objects a lot more memory efficiently. |
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28th May 2010, 12:07 AM | #23 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
That is exactly what I'm testing... I'm giving sculpties a complete skip and trying to learn real UV mapping and whatnot.
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30th June 2010, 03:59 PM | #24 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
This is great! Any possibility to see it ported/compiled for Mac?
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8th August 2010, 09:29 PM | #25 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
Thank you for such a great plugin!
However, I am experiencing a few problems... Basically I have a model, it is textured and unwrapped, and I want to bake it with the Ambient Occlusion. My settings are like this: Texture Width: 1024 Texture Height: 1024 Super Sampling: 3 Multiple Textures: Checked Baking: Not Checked Input Normal Maps: Tangent Space Render: Ambient Occlusion (mask) However when I press render, the program stops responding and closes. What could I be doing wrong? P.S. I am rather new to the program, beforehand I had used mainly Blender and Sketchup. |
23rd October 2010, 01:55 PM | #26 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
I need a little help folks, I am making some models to sell and Im using Unity3D engine it likes the 3ds format, Unity 3D does not like any other export format at this time.
The problem is that you have to put the textures in with the model, some of my textures I do not wish to give out as I have bought them. Can I bake or somehow set the textures so they cannot be casually taken and reused from the model file? Will the new plugin do it? And if so what settings would I use just to bake the textures? Thank you!! |
10th February 2011, 01:36 PM | #27 | |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
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If you do sell 3D models, I don't see any easy way to "hide" the textures. Backing them wil not help at all ; see a backed texture like multiple textures collapsed into a single one (like backing ambient occlusion into the diffuse texture map for example). But if you do sell 3D games, then you can think of packing them. Some tools will pack all your 3D game stuff (exe, textures, models) into a single encrypted executable file. Just search the net for that.
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23rd August 2011, 10:38 AM | #28 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
Does this pluggin still work with Win7_64bit and/or does it still work with the latest version of AC3D version 6.7 or 6.8 ??
I can't get this great pluggin to work. |
12th October 2011, 02:47 AM | #29 | |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
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Ta simon |
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12th October 2011, 08:15 AM | #30 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
Unless I'm mistaken it should be included the 6.8 release.
Here's a screenshot of its settings panel as it appears on my Mac. peter
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