![]() |
#31 | |
Member
Advanced member
Join Date: Aug 2011
Location: Austin, TX
Posts: 33
|
![]() Quote:
ATTR_manip_drag_axis ATTR_manip_drag_rotate ATTR_manip_command_switch_left_right2 ATTR_manip_command_switch_up_down2 ATTR_manip_command_knob2 Some of these manips are in use in the new XP11.20VR preview release on the default Cessna. According to Ben's comment on the blog, "The manipulators are in the OBJ docs and 11.10; support is in the GIThub code base but not in 3.4rc1; we’ll start a 3.5 beta for VR I think". The OBJ 8 file format specification has the new VR manipulators specified here: https://developer.x-plane.com/?artic...ANGES_FOR_1110 Thanks very much for maintaining the X-Plane plugin!! |
|
![]() |
![]() |
![]() |
#32 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
|
![]()
I'm looking into adding the new manipulators.
|
![]() |
![]() |
![]() |
#33 |
Junior Member
Junior member
Join Date: May 2018
Posts: 3
|
![]() |
![]() |
![]() |
![]() |
#34 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
|
![]()
> Was wanting to know if there's an update on the new manipulators being supported?
I'm having a look at this and I'll let you know when I have something ready for testing. |
![]() |
![]() |
![]() |
#35 |
Member
Expert member
Join Date: Jun 2018
Posts: 51
|
![]()
Hi Andy, we were just wondering if you foresee a newer X-Plane plugin compliant with the forthcoming particle system.
|
![]() |
![]() |
![]() |
#36 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
|
![]()
I’ve not seen the full specs yet but adding support in the plugin for particle emitters sounds like it would be relatively easy to add.
|
![]() |
![]() |
![]() |
#37 |
Member
Expert member
Join Date: Jun 2018
Posts: 51
|
![]() |
![]() |
![]() |
![]() |
#38 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
|
![]()
A public AC3D 8.3 Beta along with a new 64 bit version of the X-Plane plugin is now available.
Last edited by Andy; 9th November 2018 at 05:20 PM. |
![]() |
![]() |
![]() |
#39 |
Junior Member
Junior member
Join Date: Aug 2018
Posts: 2
|
![]()
I really enjoy the AC3D plugin. However, I have a feature request, and I would even help implement it, but I really don't know where to start.
I am using AC3D to export plane models to paint them in Substance Painter. For most plane models, that works very well. However, some of the plane models have weird default animations for some components, so everything is in the wrong place (see first screenshot). However, when clicking 'Animation time', the plugin applies the default animations, and everything pops into the right place (see second screenshot). The feature I would really, really like, is to 'apply' the current animation state to the objects. So I can set the datarefs the way I want them in the animation window, and by pressing a button it would apply those transformations to the actual objects. Of course, this would break the obj and the animations, but that's not an issue. I just need it to be able to export the 3d model with all the bits in the right place. Do you think this is a feasible feature request? Like I said, I'll be more than happy to help implement it. I've been looking at the plugin source, and found my way to `xplane_obj_sync`, but that's about as far as I can get... Last edited by agartha; 20th October 2018 at 09:57 AM. |
![]() |
![]() |
![]() |
#40 |
Junior Member
Junior member
Join Date: Sep 2016
Posts: 4
|
![]() |
![]() |
![]() |
![]() |
|
|