28th November 2011, 09:32 PM | #31 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
Does everyone get really bizarre results with this plugin??
Maybe it would help if there were some step-by-step instructions ........ keystroke-by-keystroke. I must be missing something. |
26th February 2012, 01:40 PM | #32 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
Awesome Lisa, thanks !
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2nd March 2012, 04:58 PM | #33 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
Has anyone besides DrakeLot been able to get this pluggin to work ??
Still can't get this pluggin working. |
27th March 2012, 05:32 AM | #34 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
It works great here lisa.
Only thing is; why does the ambient occlusion come out so blurry? |
27th March 2012, 06:12 AM | #35 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
Dennis-W,
Since you were able to get this to work, can you provide a click-by-click explanation. As you can see from my pic above it does not work for everyone. (And Lisa does not seem to visit these forums any longer.) |
27th March 2012, 06:55 AM | #36 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
What's the problem? What did you try to do and what doesn't work on it?
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28th March 2012, 09:09 AM | #37 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
Hi Dennis-W,
I'm trying to create a light map texture that would be used in a painting program (photoshop), so that when you paint a texture for a car model you have what appears to be light/dark shadows on parts and features of the car. The render-to-texture feature in 3DSMax does this. You export this shading_layer as a .png or .bmp file from the modeling program. Then you paint some texture for the carbody (stripes and numbers on a race car) in photoshop. This shade layer is then used as an upper layer in photoshop and it highlights lines and features in the carbody. When these layers in photoshop are merged and the final texture is appied to the car and used ingame, the carbody has highlights and its lines and its features stand out. Last edited by Toronto; 28th March 2012 at 11:32 AM. |
29th March 2012, 06:05 AM | #38 | |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
Quote:
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29th March 2012, 06:29 AM | #39 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
All I get is a blackish texture.
Must be something I'm missing. |
29th March 2012, 12:24 PM | #40 |
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Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO
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