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#31 |
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Location: Homje of the Indy 500
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So Andy, how far along are you to your next release? On a percentage scale, would you say that it's around 75 to 80% done?
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#32 |
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There will be a bug-fix release very soon - likely 4.0f.
Andy |
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#33 |
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Join Date: Nov 2003
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1. Ability to rotate around a specified point.
2. Ability to ratate around a specified line. |
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#34 |
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Well after long thought I've narrowed my "would love to see" features down to 2 options.
One is a knife tool to divide normals along a user set path, and the second is the ability to move a vertice that is constrained along an edge. That would be helpful when adjusting vertices in one view along an edge without the worry of it getting all caddy-wompus. |
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#35 |
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r as animation being able to set up something like this would be incredible
http://www.threedy.com/showthread.ph...threadid=12400 If we all have to narrow it down to 2 things and since woody already mentioned knife tool and many of you mentioned lights I'm going to go with; 1. Layers being able to select part of your model in any mode vertex, surface, object and assign it to a layer which you can either hide or lock. 2. Animation- i know something is in the works what would like is saving skeletal information to a seperate file like a .skl. A catalog of animations defined already that can be in different models. Example you make a nimation of a guy walking save the animation load a different model say a overwieght guy load the same animation and then if you wanted you could change it up a bit and make it more realistic as the bigger guy would walk a little different. That's it(as if that's easy) :lol: |
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#36 |
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Join Date: Jan 2004
Location: At my computer ;)
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I purchased AC3D and I am very happy with it. I use it for school projects and for my little games.
Right now, I think animation is the most needed element. Different colored lights are needed, too. Sometimes I need light, but not a lot of light. No matter how far away you move the light from the object, it casts the same strength beam. It would be good if you could specify how strong you wanted it. Can't wait for the next verson to come out! -Laurifer |
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#37 |
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Location: Eugene OR, USA
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-The Knife Tool would be great, being able to divide surfaces by a user set path, or being able to divide a surface from one edge to another manually.
-MultiTexturing!have int each object save more than one Texture Directory and UV cords! -Animation!(would complete a perfect tool) -More Lights! |
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#38 |
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Well, I would like to see more developing in the modeling tools direction. Cut polygons tool will be nice. Also moving selection with keypress. Maybe possibity to have reference pictures in 3D window, in xyz positions, three of them please . Some textures and shaders, maybe.
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#39 |
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gogi - AC3D 4.0.8 has Vertex->slice-surface to cut a surface across two vertices. I know it's probbaly not exactly what you wanted but it should help.
To get a reference image in the 3D window, how about making a cube, removing 3 sides, texturing the surfaces and then hiding the object, but displaying it in the 3D window? Andy |
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#40 |
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Great idea Andy I`ll try that right now.Thak you.
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