25th May 2013, 08:15 PM | #1 |
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Applying repeating tiles
I am having a problem applying repeating patterns to an AC3D model destined for X-Plane.
It's a hanger and I have a small section of siding, stone wall and shingles. I open TCE, select, for example, the roof, draw the box around the shingles and one copy of the shingles is applied to the roof. What I need to happen is that many copies of the shingles are applied to the roof giving a realistic size to the individual shingle tiles. At the moment the entire roof is covered by only 5 shingle tiles!! It should be in the region of 300. Changing the repeat/offset doesn't seem to help I still only get one copy of the texture. I have to be doing something wrong, but I can't figure it out. Can anyone help please. Thanks |
25th May 2013, 09:44 PM | #2 |
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Re: Applying repeating tiles
It may be that X-plane doesn't support the tiling. I don't know for sure, but that might be it.
You may need to amend your graphic so that you can apply it to your hangar roof in one iteration.
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27th May 2013, 04:44 AM | #3 |
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Re: Applying repeating tiles
What happens if you simply select the roof and in the TCE scale the selection by 1000%?
see below peter
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28th May 2013, 08:51 PM | #4 |
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Re: Applying repeating tiles
Hello Peter, thanks for the reply.
I don't seem to be able to replicate what you did. Was your texture a single image? My texture file contains all the surfaces required for this object, as is required by X-plane. Everytime I select the surface, and then pick a region of the texture file, that region completely fills the surface. Also I don't see how you scale. If I scale in AC3D, the whole surface is scaled at the same rate as the texture, and I am unable to find a scale option in TCE. If you could shed a little more light on what you did it would be greatly appreciated. Also, how did you get all those icons to appear at the top of the screen? Garry |
30th May 2013, 03:10 AM | #5 | |
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Re: Applying repeating tiles
You are right about the one texture limit in x-plane, but nothing prevents you to make the roof a sep. object with a tiny 64x64px texture containing just a single shingle and co-locating this second object with #1 (the walls) to form a complete building.
Then in TCE you would initially see the whole roof surface cover the 1-shingle texture - which looks weird. In TCE simply scale the green region until it is way bigger than your texture and you see how the shingle shrinks in 3d view (it will repeat automatically) peter Quote:
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