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Old 20th September 2010, 03:19 AM   #1
Naveen
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Default Bone animation

Sorry 4 bad english
.It will be great to have animation system in ab3d ,if not the whole movie there could be bone system to animate or pose character.It will be good for modable game
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Old 17th February 2011, 03:56 PM   #2
Edymnion
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Default Re: Bone animation

Comes up all the time.

The answer is "AC3D was not written to support animation of any kind. To do so would require a complete rewrite of the entire program from the ground up."

Aka, not gonna happen any time soon. What I would like to see though is a sister program that has the animation stuff but not the modelling. Build your mesh in AC3D, then open it up with say "AC3D Animator" to rig and animate with.

If you've ever used Paintshop Pro and Animation Shop, thats the kind of setup I'd like to see. PSP has all the creative power, while Animation shop just has the bare essentials, but it lets you animate stuff.

A stand alone AC3D sister program that just allows for vertex manipulation (which would be required for animation) that would let you do nothing but animate and smooth out the mesh when it pinches would be quite welcome.
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Old 7th March 2012, 05:09 AM   #3
pegasus
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Default Re: Bone animation

Yes This would be very very good, a syster program that could animate the models
and export them in various format for game engines. :-D :-D :-D
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Old 14th September 2012, 01:40 PM   #4
JWgameart
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Default Re: Bone animation

Edymnion, What is the best animator program that you know of?
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Old 21st September 2012, 10:08 AM   #5
queryamit
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Smile Re: Bone animation

Ac3d is superb program for 3d modeling easy to use , being game developer if there any rigging program that will surely boost the value of Ac3d , no issue if sister program for animation need also if it support multiple texture maps that will be great .

Ac3d really great tool i love to see more updates

Thanks
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Old 25th September 2012, 12:01 PM   #6
Stiglr
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Default Re: Bone animation

If cost savings is the issue, you can always do your 3D work in AC3D and then export to (free) Blender and get all the bones and animation features you could ever want. Steep learning curve, but you can't beat the price....
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