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#1 |
Senior Member
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Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
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well i desided to make a human model the other day, and i just decided to post some WIP of it.
its not half finished yet, and ive kinna 'slowed' down working on it. it was acculy alot easyer to make this than i thought it would be. screens. ![]() ![]() ![]() yep big jaw, thats mostly due to the crapy drawing i use to model him. hes gonna have a lot more cloths/armor/detail and prob a sword or somthing. Philip |
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#2 |
Junior Member
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Join Date: Apr 2004
Posts: 25
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nice work dude...
one doubt.. did you actually make this in AC3D??? if yes could you help me out with the steps i should follow to make a new model myself?? thanks a lot.. |
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#3 |
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Join Date: Aug 2006
Location: U.S , Oh
Posts: 45
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#4 |
Member
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Join Date: Aug 2006
Location: U.S , Oh
Posts: 45
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#5 |
Senior Member
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Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
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thanx...and yes this model was completly done in ac3d
yes i will make some steps up if you want. ill post them here |
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#6 |
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Join Date: Apr 2004
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That would be great
![]() and thanks in advance ![]() |
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#7 |
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Join Date: Nov 2003
Location: Eugene OR, USA
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k here we go with the steps....
first your gonna want to make a front and side simple drawing, like so... ![]() NOTE: youll want to make drawing as identical in propotions as posible. youll want to divide this image up into 2 seperate images, wich youll set as backgrounds in ac3d. to set an image as a background in ac3d goto View>Background Image>Set>side/front/top/all select your Side image for the side view, and your Front image for the front view now you should have a background image for both side and front views NOTE: you can adjust the background images placment by holding Alt and pressing the Arrow Keys. once you have your BGs correctly aligned, its time to start modeling! start with creating a simple box at the toe of you drawings, and adjust its vertexs to 'fit' ![]() change to 'surface select mode' and use the 3ds window to select the 'back' surface of the box... ![]() extrude the surface back along the foot, every time adjusting the vertex's... ![]() select the surfaces where the ankel would be, and extrude... ![]() ---------------------- right now your probly thinking "thats a pretty blocky foot", and yes it is pretty blocky...this is where Subdivision come into play. :wink: to preview your foot subdivided: change to object selection mode select your foot goto Tool>Object Property Editor... (or hit F9) adjust the 'Subdivision Preview' bar to 1, 2, or 3, and press the Set button notice how your foot becomes smooth. to set it back, put it to 0, and press the Set button ----------------------- making the rest of the leg... select the top surfaces and extrude... ![]() now select the surfaces where the crotch ataches, and extrude... ![]() ----------------------- k, im sure youve noticed that your only modeling one half of the guy thats cause youll flip that half the complete him later but you can 'preview' what he'll look like as a whole by turning realtime mirror on. to turn it on, goto View>Realtime mirror>X ----------------------- on to making his torso... select top surfaces, and extrude as always adjusting the vertex's every time... ![]() select the surfaces where his shoulder would meat his torso, and, as always, extrude and adjust... ![]() now for adding some detail... to add detail, we have to "Cut" the surfaces, heres how... select two vertex's, and goto, Vertex>Insert Vertex ![]() next select indavidual pairs of vertexs and goto Vertex>Slice Surface ![]() NOTE: i edited the pictures, with the red dots, and lines, to show you what i meant. do the same to add a more defined chest, back, and anything else you think needs more definition. Well, that just about raps it up for now, ill try and do some face and hads stuff later, but for now its 2:00am and im going to bed. ooo, you shouldnt flip(mirror) your model right now, but if you want to fool around with it, heres how.... change to object selection mode, select your guy, goto Object>Mirror>X+/X axis ![]() NOTE: you can align vertexs to an axis, by Vertex>align to axis>x/y/z if you have questions, or if i wasnt being clear, please ask, and i will try and explain. Philip [EDIT] by the way, if you havnt already, you should check out this thread: http://www.ac3d.org/forum/viewtopic.php?t=228 |
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#8 |
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Join Date: Apr 2004
Posts: 25
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Thanks dude
![]() I did check out that thread but it was in 3ds max so thought it would be better to see one in ac3d ![]() i hope ill' be able to make a model now ![]() i still have to try, thank you once again |
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#9 |
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Join Date: Aug 2003
Location: toronto
Posts: 61
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great tut, great modeling of the shoulders,congrat`s.
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__________________
Behind every solution there is problem |
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#10 |
Senior Member
Professional user
Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
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thanx guys.
gizmo, alot of modeling tuts can be used for any modeling program... you just have to know how to convert certain things. gogi, is there a limet to how many pics you can hold on photobucket? cause im thinking of making a 'nice' tutorial with LOTs of Hi-res pictures |
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