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#1 |
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Watching this video (Car) I noticed when the underside is shown it is not a solid object at all, but a thin shell.
Question what was used to make this car shell and why was it chosen for the car development, meaning other than starting with a solid form. |
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#2 |
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The car is in the sample folder that comes with AC3D (accessable via the File->Object-Library).
The original car was probably made from a simple flat mesh with the vertices moved. If you don't need to see the bottom of the car, there's no need to make an underside, but you could add one if you needed it. |
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#3 | |
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#4 | |
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I would think solid object extrusion would be the simplest method for a car like this one, but then again, if I were to model it myself, I may just be tempted to use edge extrusion instead... just because that's what I'm more accustomed to... |
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#5 | |
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#6 |
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go to vertex select mode, select a group of vertices chained together by common vertices (ex. those at the bottom of the car?) and go to vertex>extrude edge. this will allow you to make surfaces based on those vertices. but don't quote me, i don't think i explained that quite right.
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#8 |
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It's a really nice feature, unfortunately it isn't always reliable after boolean operations. Then again, what doesn't boolean mess up?
(No, I don't hate boolean)
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