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Old 4th July 2013, 08:25 PM   #1
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Join Date: Jan 2008
Posts: 109
Default texture editor

Sometimes when working on a 3D model the texture co-ordinates are not on the main texture, but rather, on one of the tiled textures.
To create a template you need the model to be mapped on the main texture and the only current way to do this currently is to move the entire map over, but on a highly detailed model you will often not get the mapping in the correct spot.
Can we get a function to move the map from the tiled texture to the main texture.
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