Go Back   AC3D Forums > General > AC3D Work In Progress / Showcase
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 27th March 2005, 11:57 AM   #1
ShaneS
Junior Member
Member
 
Join Date: Nov 2004
Posts: 15
Default Giant robots

Thought I'd show these off - my first use of finishes. I was trying for a semi-metallic look but some of the objects look more plastic than others. I haven't mastered textures yet, but I'm getting the hang of irregular smooth surfaces.

A critique would be appreciated.

ShaneS is offline   Reply With Quote
Old 28th March 2005, 02:07 AM   #2
gizmo_thunder
Junior Member
Advanced member
 
Join Date: Apr 2004
Posts: 25
Default AWWSOME!!

nice wok man.. the sholders look too bigh compared
to the whole body though..
and yes the model looks very plastic.. i think it would
be better if you use some metal textures.. you can find
good number at www.3dcafe.com
hmm good over all
gizmo_thunder is offline   Reply With Quote
Old 6th May 2005, 06:07 PM   #3
SystemG
Junior Member
Junior member
 
Join Date: May 2005
Posts: 1
Default

Nice Mobile Suit

Actually I work on a Cgue (ZGMF-515)

But I have some Problems with the Shield.

Have you any hints for me?

That is a CGUE

http://www.bugsside.de/adds/GSDset/CGUE.jpg
SystemG is offline   Reply With Quote
Old 8th July 2005, 02:34 PM   #4
john_Turnerr
Junior Member
Member
 
Join Date: Jul 2005
Posts: 10
Default Amazing

I love it,did you do this entirely with AC3D?If so how did you get the plastic effect?
john_Turnerr is offline   Reply With Quote
Old 8th July 2005, 02:55 PM   #5
ShaneS
Junior Member
Member
 
Join Date: Nov 2004
Posts: 15
Default

The finish was added using POVRay commands, but the models themselves were entirely done in AC3D.
ShaneS is offline   Reply With Quote
Old 8th July 2005, 05:32 PM   #6
john_Turnerr
Junior Member
Member
 
Join Date: Jul 2005
Posts: 10
Default wow!

Amazing!What object did you use for the body?
john_Turnerr is offline   Reply With Quote
Old 8th July 2005, 05:47 PM   #7
ShaneS
Junior Member
Member
 
Join Date: Nov 2004
Posts: 15
Default

Mostly extruded polygons. The upper part of the body I designed one complete side of and then replicated. The lower part was a polygon that was mirrored and then extruded downwards.

The most difficult part was the shoulder armour - that was done using a sphere. I deleted some of the surfaces to create a basic shape, deformed it appropriately and then extruded along the edges to create the flaring. I then extruded the whole shape to give it some thickness, and subdivided a couple of times to smooth it out.
ShaneS is offline   Reply With Quote
Old 8th July 2005, 09:46 PM   #8
john_Turnerr
Junior Member
Member
 
Join Date: Jul 2005
Posts: 10
Default

I would've never thought to do that,keep in making gundam mobile suit's and thank you for answering my questions.
john_Turnerr is offline   Reply With Quote
Old 8th July 2005, 10:20 PM   #9
john_Turnerr
Junior Member
Member
 
Join Date: Jul 2005
Posts: 10
Default

i tried your polygon idea,but everytime i subdivide the angles are creased and it turns into a strange shape...
john_Turnerr is offline   Reply With Quote
Old 8th July 2005, 10:25 PM   #10
ShaneS
Junior Member
Member
 
Join Date: Nov 2004
Posts: 15
Default

I didn't subdivide the body shapes - only those that I wanted to specifically smooth, such as the knee armour. You can also try dividing (not subdividing) the surfaces and then using the "smooth shape" option under the Vertices menu.
ShaneS is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 06:09 AM.


AC3D Forum
(C) Inivis Limited 2020