![]() |
#1 |
Member
Expert member
Join Date: Jul 2011
Posts: 89
|
![]()
i would like to know how to make my texture follow the path of my taxiways?
for example my taxiway has a curve, and my textures is a concrete textures with vertical lines, so if i used that texture, how do i make it follow the curve from the taxiway? i tried to think of a solution, but i cant find anything useful rather then MSFS tutorials :P |
![]() |
![]() |
![]() |
#2 |
Senior Member
Professional user
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
|
![]()
Seems to me you need to separate your asphalt texture from the stripes and markings that go on it. Got PhotoShop?
__________________
Flight Sim Project Contributor My Gaming Rig: i5 2500K Quad-Core CPU at 3.3GHz MSI P67A-C43 mobo 4GB of PC12800 DDR3 memory Windows 7 1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011) Cougar joystick/throttle combo CH Pedals |
![]() |
![]() |
![]() |
#3 |
Member
Expert member
Join Date: Jul 2011
Posts: 89
|
![]()
If you look at FlightBeam's KSFO then i was wondering how to texture like those green pacement at the sides?
|
![]() |
![]() |
![]() |
|
|