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Old 13th April 2007, 01:50 PM   #1
little_penguin
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Default db5

Rendering was done with povray and kept my Coppermine for one hour busy. . The car is quite low-poly...
The main aim for this rendering was find out how to get realistic looking lightsources. Hope u like it

Here s my wishlist for future versions of ac3d:
- the possibility to save and restore a 3d window view
- a option to set no material (texture{ac3d_col } stuff), because
otherwise its not possible to work with texture_maps
- an editor for global_settings (something like the object data editor)
- an editor for objects which cant be added to the main union{},
like fog, sky_sphere and rainbow
I think most of it, wouldnt be hard to implement and it would make rendering in povray much much more easier.

Btw, I came across some strange things in ac3d:
- For Objects, which have a subdivide-preview enabled, isnt the objectdata updated if I to export to *.pov.
- The render function doesnt work, because povray is executed with wrong arguments (filename is always OBJECT.POV instead of the real one)
Here s the image:

Last edited by little_penguin; 13th April 2007 at 01:52 PM.
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Old 13th April 2007, 05:19 PM   #2
DoomsdayRenderer
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Default Re: db5

For a low-poly, really neat looking car! Tires look esp. good!
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Old 13th April 2007, 07:26 PM   #3
luuckyy
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Default Re: db5

Nice render !
One thing I don't understand about your problem with materials and texture maps :
AFAIK a texture is always a part of a material description.
That means that you can't have a texture mapped to your surface(s) without a material applied to your surface(s) (and AFAIK you can't have a model with no material at all).
If your problem is with the material color maybe mixing with the texture colors, then just use a completely white (255,255,255) material.
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Old 14th April 2007, 08:17 AM   #4
little_penguin
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Default Re: db5

Thx DoomsdayRenderer and luuckyy

I think my wishlist was a bit mistakable... sorry
The things I was talking about would only affect the povray export.
Quote:
- an editor for global_settings (something like the object data editor)
I meant the global settings in the povray file header, the possibility to add more #include, #define lines and to insert radiosity data.
Data that is added in the export above the camera{} function.
Quote:
- an editor for objects which cant be added to the main union{},
like fog, sky_sphere and rainbow
I just thought about a small textfield where data can be entered, which will be added directly below the camera{} function in the povray export.
Quote:
AFAIK a texture is always a part of a material description.
That means that you can't have a texture mapped to your surface(s) without a material applied to your surface(s) (and AFAIK you can't have a model with no material at all).
If your problem is with the material color maybe mixing with the texture colors, then just use a completely white (255,255,255) material.
I completely agree , I meant something different,
the problem is, that povray cant use Layered textures and a texture_map for the same object. Here s an example:
Code:
union { // <- this is the main union
// object box
union {
//  OBJECT DATA
texture { ac3d_col_1 } // <- here adds ac3d automatically a texture (1. Layer)
// Here follows data which has been added to the object property dialog (Would be 2. layer), 
texture{ 
gradient <1,1,1> 
texture_map{ // does work only if first texture (ac3d_col_1) is removed
[0.1 First_T]
[0.9 Second_T]
}
}
}
// rotate and scale
}
Would be really great if those features could be implemented in ac3d.
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