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Old 27th August 2006, 02:27 PM   #61
nightoftheroundtable
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Default Re: Car WIP

well lets hope this isn't the end. cause maybe you can make cars this time.
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Old 28th August 2006, 02:35 AM   #62
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Default Re: Car WIP

You did a fantastic job ... xcellent renders and mats !!!
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Old 28th August 2006, 04:13 PM   #63
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Default Re: Car WIP

Quote:
Originally Posted by nightoftheroundtable View Post
if you have bryce it automatically makes shadows for you.
Having shadows is not a poblem in most cases.
But the HDR image is wrapped around a sphere (a kind of sky box).
To have a shadow under the car (or anything else) you have to have a plan (a surface) under that object, on which the shadow will appear.

The "problem" in my scene is that if I put a plan under the car it will be visible, mixed with the HDR image ... there's a lot of workarounds for that, more or less good, more or less complex. And i've been a bit lazy. Rendering for one day long is enough.

The best thing I could have done is to create a texture that looks like the pavements of the street, then apply it to a plan under the car. This would have been perfect.

Quote:
well lets hope this isn't the end. cause maybe you can make cars this time.
Why "maybe" ?

Quote:
You did a fantastic job ... xcellent renders and mats !!!
Thanks Antonioooooo
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Old 28th August 2006, 04:20 PM   #64
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Default Re: Car WIP

you could make like a concept car of the future.
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Old 29th August 2006, 03:32 AM   #65
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Default Re: Car WIP

Fantastic work, luuckyy --- great to see this one finished. The final renders look *VERY* nice!
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Old 29th August 2006, 01:28 PM   #66
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Default Re: Car WIP

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Fantastic work, luuckyy --- great to see this one finished. The final renders look *VERY* nice!
Thanks Dennis !
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Old 5th September 2006, 05:01 AM   #67
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Default Re: Car WIP

Quote:
Originally Posted by luuckyy View Post
Having shadows is not a poblem in most cases.
But the HDR image is wrapped around a sphere (a kind of sky box).
To have a shadow under the car (or anything else) you have to have a plan (a surface) under that object, on which the shadow will appear.

The "problem" in my scene is that if I put a plan under the car it will be visible, mixed with the HDR image ... there's a lot of workarounds for that, more or less good, more or less complex. And i've been a bit lazy. Rendering for one day long is enough.

The best thing I could have done is to create a texture that looks like the pavements of the street, then apply it to a plan under the car. This would have been perfect.
Rather than a plane I believe you could have a big, but thin, transparent box under the car, and by setting its interior and media to something "proper" have it reflect shadows but not showing the object itself.

Otherwise it is clearly a missing functionality in PovRay,.
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Old 6th September 2006, 01:22 PM   #68
luuckyy
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Default Re: Car WIP

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Originally Posted by PerFnurt View Post
Rather than a plane I believe you could have a big, but thin, transparent box under the car, and by setting its interior and media to something "proper" have it reflect shadows but not showing the object itself.

Otherwise it is clearly a missing functionality in PovRay,.
I hadn't thought of this one.
Thanks, I will maybe give a try one day.

Anyway, all the van's final renders have been done in C4D demo version ...
Which allows different rendering buffers for objects ...
But I had no time (and patience) to investigate further more the other day.

For AA, C4D really beats PovRay.
And that's a major point for me.
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