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Old 20th October 2006, 06:59 PM   #21
Claude9
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Default Re: Superbike

Different forks, mudguard, exhaust and the tail unit has been changed, plus some minor tweaks to fairing
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Old 20th October 2006, 08:09 PM   #22
SAT
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Default Re: Superbike

A little Subdiv on the tires would look nice too.
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Old 20th October 2006, 09:34 PM   #23
nightoftheroundtable
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Default Re: Superbike

well thats pretty nice looking. I wish I could make awsome textures like that.
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Old 21st October 2006, 10:03 AM   #24
Claude9
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Default Re: Superbike

SAT - no subdivision because their made for a game, gotta keep poly count low..
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Old 21st October 2006, 12:51 PM   #25
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Default Re: Superbike

Oh, I see, said the blind man
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Old 5th May 2007, 02:04 PM   #26
adriel
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Talking Re: Superbike

Quote:
Originally Posted by Claude9 View Post
Truespace 3.2, i use this only to render.


Home brew paint job
Quote:
Originally Posted by Claude9 View Post
I had a bit of free time to edit some more, still got a few things to sort out (add shock, steering damper, screen texture proper) and add more logos.
Here's how it's looking at the moment....
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Old 9th July 2007, 10:38 PM   #27
Wiggles
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Default Re: Superbike

how do you learn to do such detailed models?

Do you have to take a class?
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Old 10th July 2007, 04:10 PM   #28
Claude9
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Default Re: Superbike

I'm self taught
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Old 10th July 2007, 05:32 PM   #29
Wiggles
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Default Re: Superbike

Wow

I know us newbs are like leeches when it comes to knowledge, but do you have any references to the material you used to learn?

Or did you just keep playing around until you figured it out
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Old 10th July 2007, 08:26 PM   #30
Claude9
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Default Re: Superbike

This is another model i made and also tells a little how i make 'em http://www.inivis.com/forum/showthread.php?t=4094 i try to get pics of the bike i intend to model from left, right, front, back, top. Hope that helps
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