28th September 2004, 03:25 PM | #1 |
Junior Member
Member
Join Date: Sep 2004
Location: Tampere, Finland
Posts: 14
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plugin gui problem (and question on selections)
I have started making a planar/cubic texture mapper plugin. It's my first ac3d plugin. and I can't get my gui working..
I have tcl script for the gui that works fine when executed manually in console. I does not work in ac3d. I finally tested with an empty script and that causes SEG_FAULT as well. This is the simplest script I could imagine: -- ac3d_texturemapper.tcl -- proc tm_map_planar_gui {} { } This is how I try to use it (mostly copy-paste from examples): -- ac3d_texturemapper.c -- AC3D_PLUGIN_FUNC int AC3DPluginInit(AC3DPluginInitData *d) { char *path = (char *)strdup(d->plugin_dir_path); #ifdef WINDOWS ac_unbackslash_string(path); #endif tcl_command("source \"%s/ac3d_texturemapper.tcl\"", path); free(path) ac_add_surface_menu_item("Map texture..", "ac3d tm_map_planar_gui", "Texture mapper plugin (planar)"); return(0); } Wheneven I choose the menu item, AC3D crashes. What am I missing here? This can't be a compiler problem, since the plugin works fine without the tcl part (menu item pointing directly to a c -function). I have also a question on selections: I read a previous post on hidden status and selections. Based on that I tried using ac_selection_get_whole_surfaces_all() to access selected surfaces. If I have understood correctly this list is read-only, right? How am I supposed to skip unselected surfaces when processing object tree/surfaces recursively? - Mikko |
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