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4th February 2009, 03:12 PM | #1 |
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Tapered boxes in second life
the model i am working on is going great all but one thing. the boxes that i put a taper on revert to a square after i import then into second life. is this simply a limitation or is there a way i can keep these boxes tapered. thanks
Last edited by jgreene33; 4th February 2009 at 03:17 PM. |
4th February 2009, 04:24 PM | #2 |
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Re: Tapered boxes in second life
I assume you mean the SL box export? This will export a box based on the bounding box of a shape, so you will always get a box, whatever shape you have in AC3D. You can always edit the shapes inside SL later.
For more complicated shapes, try the triangle creator or the sculpted prim export. |
4th February 2009, 04:26 PM | #3 |
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Re: Tapered boxes in second life
yes im refering to the sl box export. but i dont want to adjust anything structural with the awfull in-game editing. so is it true that the box editor only imports as a square? no tapers?
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4th February 2009, 04:28 PM | #4 |
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Re: Tapered boxes in second life
you are correct.
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4th February 2009, 04:31 PM | #5 |
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Re: Tapered boxes in second life
thank you for your answer. last question. if i use the triangle editor should i expect there to be more prims / lag then if i where to use the box editor and if so can i somehow use them in combination?
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4th February 2009, 04:34 PM | #6 |
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Re: Tapered boxes in second life
Yes - a cube would become 12 triangles with the triangle tool. Best to use a single box prim and edit it.
The in-world SL editor isn't that bad once you get the hang of it. |
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