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Old 13th August 2006, 03:27 PM   #11
luuckyy
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Default Re: Stargate like model wip

Just love your textures tbd.
The rust is just perfect to me
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Old 14th August 2006, 01:56 PM   #12
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Default Re: Stargate like model wip

What will you do with it?
You could always get into Celestia
See your work amongst the stars.
http://www.celestiamotherlode.net/.
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Old 17th August 2006, 01:19 AM   #13
Dennis
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Default Re: Stargate like model wip

Positively stunning work, Thor --- little things like the bolts around the pipes fitted into the sides makes a huge difference in the overall quality, and your cabling has a great, natural flow to it.
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Old 17th August 2006, 04:43 AM   #14
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Default Re: Stargate like model wip

Mmmmm Stargate ... ghharrghhhghhh.

It's wonderful. Worth all the hard work I'd say.

Steve.
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Old 18th August 2006, 12:44 PM   #15
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Default Re: Stargate like model wip

Still much to do. Here is a new update.
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Old 18th August 2006, 07:34 PM   #16
nightoftheroundtable
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Default Re: Stargate like model wip

once again very nice work. your best yet. course I think your better with vehicles.
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Old 18th August 2006, 10:59 PM   #17
DRAKELOT
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Default Re: Stargate like model wip

Fantastic model and textures ... I like the floor and the gate !!!
Xcellent like always !!!

Antonio.
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Old 19th August 2006, 12:14 AM   #18
nightoftheroundtable
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Default Re: Stargate like model wip

I like the way how the doors look. my personal fav.
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Old 20th August 2006, 05:33 AM   #19
tbd
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Default Re: Stargate like model wip

A small update. I had to model the upper deck all over cos it just dissapeard. I think it is my graphiccard acting up and crashing AC3D. Looks like it dont like transparency and interactive wireframe combined with ctrl+right mousedrag. ATI crap. I want Nvidia
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Old 20th August 2006, 05:44 AM   #20
luuckyy
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Default Re: Stargate like model wip

It seems that it's going to be a fantastic scene as usual

There's indeed much more problems with ATI cards than with Nvidia's.
As far as I understand, ATI supports DirectX very well, but doesn't put too much
efforts into OpenGL ...
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