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#1 |
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- Any hint about how to use the boolean operations (tool menu)? The manual seems to ignore all of them, unless the related info is extremely well concealed.
- Does AC3D distinguish between a solid object and a closed shell? - How do you split a surface in more than two connected sub-surfaces (i.e. adding a vertex inside)? Thanks and sorry if my questions are trivial - being a newby is awkward but fortunately doesn't last long ![]() |
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#2 |
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You can find guidance on the Boolean plugin in the "Help -> About plugins..." menu item. Select the "CSG plugin" item and docs will show up in the bottom window.
It would be nice to get these in the manual as well, though... The Boolean (CSG) plugin does recognize solid geometry, but, in general, AC3D is a polygonal modeler that does not care about solid/shell geometry. Not sure about the third question? Does "Surface -> Divide" do what you want? Dennis |
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#3 |
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- Thanks Dennis, I'll read the help too.
- Your second answer forces an obvious question: how do I turn a shell to a solid obkect in order to use it in boolean operations? Can I do that at all? - I tried 'surface/divide', but apparently the new vertices get always placed on the pre-existing sides. What if I want to put a new vertex in the middle and then split the surface by 'radii' connecting it to the existing vertices? The goal is to increase the detail only where it's needed leaving the rest as simple as possible. Thanks for your patience (provided that I didn't use up all of it) ![]() |
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#4 | ||
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I can't vouch for how well the Boolean tool will work if the object isn't "closed" (i.e., a cube with one side missing) --- it tends to work fairly well in tests I've done, but I'm not sure if there are limitations here or not. Quote:
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#5 | |
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#6 | |
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