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31st January 2010, 01:58 PM | #1 |
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About texturing, too
Something escapes me in AC3D's texturing.
The screenshot shows part of my latest model, a French submarine that was the largest in the world back in 1915. The bow markings have been textured, of course, yet their background surfaces appear slightly darker than the rest of the hull. But these surfaces have been cut away as a separate object and colored white (material #1) before texturing. And the texture's green is exactly the same as the rest of the hull's (I have checked and re-checked). How come? As this is a common little annoyance with my AC3D models, can you help? Thanks, Thierry |
31st January 2010, 02:25 PM | #2 |
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Re: About texturing, too
press 't' to switch off textures in the 3D window - are the surfaces a different shade?
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31st January 2010, 03:47 PM | #3 |
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Re: About texturing, too
Texture colors are often different than material colors.
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1st February 2010, 02:41 AM | #4 |
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Re: About texturing, too
@ Andy : Yes, they are white (see attachment). Seems normal, as the surfaces' own material without texture is #1.
@Donamy : Certainly, but how do I adjust them to look the same? |
1st February 2010, 09:17 AM | #5 |
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Re: About texturing, too
As Andy pointed out, maybe your 2 objects do not have the same shade applied ... ie one could be flat shaded and the other smooth shaded. They could have different crease angles too ... I would also check if your 2 materials have the same specularity (both shininess and color).
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OL. Last edited by luuckyy; 1st February 2010 at 09:25 AM. |
1st February 2010, 12:40 PM | #6 |
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Re: About texturing, too
Thanks, luuckyy. All this is right, no doubt, but how do I check these properties on a texture material (You'll find me somewhat dumb here, I'm afraid) ? As I say, something has escaped me from the start.
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