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Old 31st January 2010, 01:58 PM   #1
thierry_st_malo
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Default About texturing, too

Something escapes me in AC3D's texturing.
The screenshot shows part of my latest model, a French submarine that was the largest in the world back in 1915. The bow markings have been textured, of course, yet their background surfaces appear slightly darker than the rest of the hull.
But these surfaces have been cut away as a separate object and colored white (material #1) before texturing. And the texture's green is exactly the same as the rest of the hull's (I have checked and re-checked). How come?
As this is a common little annoyance with my AC3D models, can you help?
Thanks,
Thierry
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Old 31st January 2010, 02:25 PM   #2
Andy
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Default Re: About texturing, too

press 't' to switch off textures in the 3D window - are the surfaces a different shade?
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Old 31st January 2010, 03:47 PM   #3
donamy
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Default Re: About texturing, too

Texture colors are often different than material colors.
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Old 1st February 2010, 02:41 AM   #4
thierry_st_malo
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Default Re: About texturing, too

@ Andy : Yes, they are white (see attachment). Seems normal, as the surfaces' own material without texture is #1.

@Donamy : Certainly, but how do I adjust them to look the same?
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Old 1st February 2010, 09:17 AM   #5
luuckyy
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Default Re: About texturing, too

As Andy pointed out, maybe your 2 objects do not have the same shade applied ... ie one could be flat shaded and the other smooth shaded. They could have different crease angles too ... I would also check if your 2 materials have the same specularity (both shininess and color).
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Old 1st February 2010, 12:40 PM   #6
thierry_st_malo
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Default Re: About texturing, too

Thanks, luuckyy. All this is right, no doubt, but how do I check these properties on a texture material (You'll find me somewhat dumb here, I'm afraid) ? As I say, something has escaped me from the start.
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