16th April 2006, 12:44 PM | #1 |
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question from new user
I am a new user and trying to use this program to do some eng. designs. What I would like to know is if there is any way to subtract two shaes from each other. For example, If I have a cylinder and would like to have a hole through it in the shape of a smaller cylinder, is there any way to make the two cylinders and then cut one object from the other?
I am trying to make a cylinder shape that has several holes of different sizes through it. Is there an easy way to do this? |
16th April 2006, 06:06 PM | #2 |
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Yes, there is a fairly easy way to do this.
Look into Boolean operation (Tools / Bolean operation...) and use its subtrcation operator. 1. Create a cylinder 2. Create another cylinder running through it 3. Open Boolean operator tool 4. Select cylinder created in step 1 and set it to operand A 5. Select cylinder created in step 2 and set it to operand B 6. Choose Subtraction 7. Press OK. A new object is cretaed and selected. It is a copy of the cylinder from step 1 but with a hole running through it. |
17th April 2006, 01:25 AM | #3 |
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Per is right ... you can use the boolean operations. However, as I have suggested elsewhere on this forum the results are not great in terms of vertices/surfaces created. See here for examples:
http://www.ac3d.org/forum/viewtopic....ighlight=#4847 The easiest and cleanest way to cut a round hole through a cylinder is not to start with a cylinder at all ;-) 1. Create an ellipse for the outer diameter size, and click the *Poly* button so it shows as filled in the 3d view. 2. Go to File->Settings->"Make hole size". Set the diameter of inside hole as a % of outside diameter ... say 25%. 3. Go Surface->Make Hole 4. In Vertex or Surface mode, hilite the ring you now have and go Surface->Extrude (cap the end and don't remove the original). 5. In object mode, hilite the cylinder (with a hole through it) you now have and set it to one sided (1S) There is another trick to doing same thing which would allow for holes to be different shapes ... but the above will do what you want. griff |
17th April 2006, 12:17 PM | #4 |
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Thank you giff and Per. I will try both ways and report the results.
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