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Old 5th July 2006, 12:41 AM   #1
Dennis
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Default Well

Here's a little diversion from a month or more back that I'd almost forgotten about (in-editor screenshots).
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Old 5th July 2006, 01:12 PM   #2
luuckyy
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Default Re: Well

Very nice stuff Dennis. This goes for the model and the texture(s).
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Old 5th July 2006, 02:26 PM   #3
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Very nice. Looks like you are as crazy as me when it comes to making all the details of the model instead of just using textures
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Old 5th July 2006, 05:06 PM   #4
Dennis
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Default Re: Well

Thanks much folks.

Quote:
Originally Posted by tbd
Looks like you are as crazy as me when it comes to making all the details of the model instead of just using textures
Very guilty. I'm sure you've found in your renderings as well, though, than using modeling-versus-texturing to make the details makes camera-placement-versus-model-arrangement much easier (i.e., you don't have to worry about the angle you're shooting from not playing nice with the textures/displacements you used). I could imagine you would have had a tougher time playing with the camera angles on your recent rescue render with the twisted metal bits had they been bill-boarded textures versus real models.

But it just seemed so much easier to make the geometry than to do what I wanted with textures. If you look closely at the model (it's more apparent in the attached shots), each brick and roof tile is rotated/skewed just a little. They're basically a collection of 3x3x3 blocks that have been resized, subdivided, arranged with Replicator, and randomized using the Noise plugin. Took literally moments to make the well base and the roof tiles. And the texture coordinates on the bricks + roof tile were also randomized using the Noise plugin. You can sort of pick out the repetition, but it's not immediately apparent, at least not to me.

At any rate, I personally would have spent much more time tweaking textures than applying the effect as geometry...
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Old 9th July 2006, 01:36 AM   #5
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Default Re: Well

Were this to go in a game, wouldn't this cause it to lag moreso than a texture though? Don't get me wrong, i prefer it this way, but isn't it easier on a computer or console's processor if it's a simpler shape with a texture and ray-tracing effects? Just curious.

Anyway, that's a great way to create detail quickly, I'll have to remember that.
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Old 9th July 2006, 02:35 AM   #6
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Default Re: Well

Quote:
Originally Posted by captainj2410
Were this to go in a game, wouldn't this cause it to lag moreso than a texture though?
Very much so. This model is created using almost the opposite of the approach one would take for game models.
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Old 9th July 2006, 01:57 PM   #7
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Default Re: Well

It's a shame games can't handle that level of detail. It would definitely add to the realistic factor of the game.
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Old 9th July 2006, 06:29 PM   #8
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Default Re: Well

yeah to bad. that would make games alot more fun.
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