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Old 22nd August 2008, 04:18 AM   #1
proximulator
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Default Sculpties without knot points? how do they do that?

Hello!

Recently I've found several sculpted prims in SL which use very interesting technique to hide both knot points. I wonder - how this could be achieved using the AC3D.




What Ive tried so far, but none of that worked:
1) deleted the surface around both knot points
2) made the knot points not be placed together but form a small circle to create a hole.
3) tried to make a torus - still - no hole when exporting to SL (sculptie looked like a mushroom).
4) and the last thing i tried is to make from SLSphere all knot points match the opposite polarity knot points - forming the following figure:




But then with further experimenting - I was able to create from SLSphere something like this:



However in this example I cannot find a perfect way to connect both end smoothly together so it looks like as one.


Any help would be greatly appreciated!

Thank you!

Last edited by proximulator; 22nd August 2008 at 10:44 AM.
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Old 22nd August 2008, 07:17 PM   #2
lisa
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Default Re: Sculpties without knot points? how do they do that?

You need to switching the mapping mode to "torus" with an LSL script if you want a hole in your sculpty. (Why LL didn't put a button in the UI for this baffles me.)

Here's a post with the script and sample file of a torus (donut):
http://www.inivis.com/forum/showpost...00&postcount=6
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Old 23rd August 2008, 03:49 PM   #3
virtualalias
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Default Re: Sculpties without knot points? how do they do that?

I actually have a button for the 'stitching mode' in Second Life that changes this without the need for an LSL script. It's a drop-down menu beneath where the sculpt map itself is shown.

I am currently running version 1.20.15, using the 'new' UI skin. (Quicksilver or something?)

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Old 23rd August 2008, 05:58 PM   #4
lisa
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Default Re: Sculpties without knot points? how do they do that?

Oh, cool, yea! I haven't updated my client recently enough I guess.
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Old 23rd August 2008, 06:10 PM   #5
virtualalias
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Default Re: Sculpties without knot points? how do they do that?

Quote:
Originally Posted by lisa View Post
Oh, cool, yea! I haven't updated my client recently enough I guess.
I can't blame you there. You never know if the next client upgrade is going to be a catastrophe. I usually use the same method for upgrading that I saw you post in another thread: Upgrade when forced. :lol:
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