Go Back   AC3D Forums > General > AC3D Work In Progress / Showcase
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 21st January 2007, 06:45 PM   #1
Galun
Member
Expert member
 
Join Date: Jun 2006
Posts: 51
Default medieval tools

Here is a loom I made for a game with medieval flair:
Attached Images
  
Galun is offline   Reply With Quote
Old 23rd January 2007, 01:16 PM   #2
nightoftheroundtable
Senior Member
Professional user
 
nightoftheroundtable's Avatar
 
Join Date: Mar 2006
Location: elma washington
Posts: 805
Default Re: medieval tools

wow (this topic doesn't seems to be popular). excellent modeling you should put some weapons in it.
__________________
"There are those who think one step in advanced. Then there are those who think about there moves at the last minute."
==========================================
"Its those people who think one step in advanced and stay ahead of the game who come out on top. those who fail to understand why they didn't make it probably didn't think in advanced."

add this to your signature if you are a thinker.

Quote from me Daniel Reed a.k.a "nightoftheroundtable"
nightoftheroundtable is offline   Reply With Quote
Old 24th January 2007, 01:55 PM   #3
eldonb
Junior Member
Advanced member
 
Join Date: Nov 2003
Location: Monroe, WA USA
Posts: 28
Thumbs up Re: medieval tools

Galun,

I like it, nice attention to details. I envy your talent of capturing lost (or at least old) details within a high tech media.

Just wondering, could these be the seeds of the virtual museum of the future?

Eldon
eldonb is offline   Reply With Quote
Old 24th January 2007, 04:41 PM   #4
Dennis
Senior Member
Professional user
 
Dennis's Avatar
 
Join Date: Jul 2003
Posts: 899
Default Re: medieval tools

Very nice --- the geometry and texturing are fantastic. This is a beautiful looking piece.

The only thing I'd recommend changing is some of the texture coordinates. I hope you don't mind that I grabbed a portion of the image for illustration purposes.

In the attached images, I circled a few examples of where the pattern looked too "repeated". The texture itself looks fine, but if you were to select these areas and move them in the Texture Coordinate Editor, it would more than likely be practically unnoticeable that the same texture was being used on each surface.

Lovely piece -- look forward to seeing more!
Attached Images
 
Dennis is offline   Reply With Quote
Old 25th January 2007, 11:30 AM   #5
Galun
Member
Expert member
 
Join Date: Jun 2006
Posts: 51
Default Re: medieval tools

Dennis, you're right, I was a bit lazy with the texture coords.

Another object in the collection is a workbench (higher resolution: ftp://www.duffy1.franken.de/workbench.png) :
Attached Images
 

Last edited by Galun; 25th January 2007 at 11:34 AM.
Galun is offline   Reply With Quote
Old 25th January 2007, 11:59 AM   #6
Galun
Member
Expert member
 
Join Date: Jun 2006
Posts: 51
Default Re: medieval tools

And this is a scene with some more objects:
Attached Images
 
Galun is offline   Reply With Quote
Old 26th January 2007, 07:36 AM   #7
Galun
Member
Expert member
 
Join Date: Jun 2006
Posts: 51
Default Re: medieval tools

The next project is a sawmill and I started with the mechanics.

And it's not for a virtual museum but for an MMORPG.
Attached Images
  

Last edited by Galun; 26th January 2007 at 09:21 AM.
Galun is offline   Reply With Quote
Old 27th January 2007, 01:01 AM   #8
mandread
Junior Member
Member
 
Join Date: Dec 2006
Posts: 17
Thumbs up Re: medieval tools

grate work on them.:smile:
mandread is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 03:15 PM.


AC3D Forum
(C) Inivis Limited 2020