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Old 29th September 2008, 09:33 PM   #1
Destiny Star
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Default How do I re-center a sculpty ?

Hi, I was just wondering if theres a way to re-center a sculpty, I have tried the re-center function in AC3D but it doesnt seem to work, all sculpty prims end up off centre in world, anyhoo....thanks in advance

Aimee oxo
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Old 30th September 2008, 03:57 AM   #2
lisa
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Default Re: How do I re-center a sculpty ?

Try exporting in "normalized" mode. That will fill the bounding box in-world.
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Old 30th September 2008, 07:41 PM   #3
Destiny Star
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Default Re: How do I re-center a sculpty ?

Thanks Lisa that seems to have fixed my previous problem, just need to ask a few more questions if you dont mind..

1) How do I stop AC3D from selecting surfaces or vertices on the opposite side of the object when I'm selecting ?

2) Is there a way to close holes after you made them ?

3) For some reason when I export sculpties that are complex or even just has holes it ends up rezzing malformed, like it has pointed bits or arms sticking out of the sculpty, any ideas on this one ?

Aimee oxo
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Old 30th September 2008, 08:23 PM   #4
lisa
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Default Re: How do I re-center a sculpty ?

No problem!

Quote:
Originally Posted by Destiny Star View Post
1) How do I stop AC3D from selecting surfaces or vertices on the opposite side of the object when I'm selecting ?
In the lower left-hand corner of the status bar, uncheck "Select through".

Quote:
Originally Posted by Destiny Star View Post
2) Is there a way to close holes after you made them ?
Select the vertices in counter-clockwise order, then click Vertex > Create Ordered Surface. Don't forget, you'll need to fix up the UV map, too, as you may have a hole in the texture map as well.

Quote:
Originally Posted by Destiny Star View Post
3) For some reason when I export sculpties that are complex or even just has holes it ends up rezzing malformed, like it has pointed bits or arms sticking out of the sculpty, any ideas on this one ?
Remember, at its base a sculpty is really just a deformed sphere. (Or torus, or plane, if you chose a different mapping mode.) Therefore, it has to be one contiguous surface. If it's not, the sculpty exporter will render black in these areas and SL will attempt to make it back into one shape anyway which will lead to surfaces where you didn't intend them.

This tutorial might be helpful in explaining how the exporter works:
http://www.inivis.com/forum/showthread.php?t=5025
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