30th August 2006, 02:03 PM | #1 |
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Location: France
Posts: 737
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Tiling textures
I'm a bit confused with the "tile texture" possibility AC3D gives us ...
If I use "set texture repeat/offset" for an object with a given texture, that works fine in AC3D but no tiles changes are exported within a 3ds or OBJ exported file ... Same if I use the UV Map plugin. In fact only the Direct X exporter works, but is that the only format we can export to if we want tiled textures ? Plus the UV mapped surface seems to never change accordingly in the TCE, if it is tweaked with the "repeat/offset" feature or even the UV map plugin ... Can someone help my mind to become clearer on that point ? Thanks.
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7th September 2006, 02:43 PM | #2 |
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Location: philadelphia
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Re: Tiling textures
the tile texture repeats the texture in texture coordinator, so you can repeat the texture over on the same surface. Say for instance you want a sand water or brick wall texture on a surface without stretching the texture out, the tile texture would simply repeat itself.
In my opinion its similar to texture repeat/offset but simpler to use
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