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Old 1st May 2018, 06:27 PM   #1
uffdaken
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Default Unity fbx export plugin

I was wondering if anyone has made a export fbx plugin (Unity v4+) for AC3D
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Old 1st July 2018, 01:05 PM   #2
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Default Re: Unity fbx export plugin

I also noticed that Trainz: New Era Service Pack 2 and the upcoming TRS 2019 will use .FBX. It seem that the binary FBX2013 is being used. The ACSII version in not being used.
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Old 5th July 2018, 11:47 AM   #3
Andy
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Default Re: Unity fbx export plugin

That's slightly frustrating since an ASCII fbx exporter is much easier to develop. Would ASCII not work at all?
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Old 31st July 2018, 11:06 PM   #4
jentron
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Default Re: Unity fbx export plugin

Came across this thread that might help someone:
https://code.blender.org/2013/08/fbx...specification/
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Old 26th August 2018, 03:30 PM   #5
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Default Re: Unity fbx export plugin

Found this info. about Blender and Trainz: A New era (TANE) version. The new version Trainz Railroad Simulator 2019 (TRS19) is in early release now (99% complete). Assume the FBX file will be similar to TANE. N3V is the maker of Trainz.

"Blender is capable of both importing and exporting FBX formatted files. Two formats are available: ASCII FBX 6.1 and binary FBX 7.4 (Blender 2.78). Since TANE will only accept FBX versions between 7.1 (7100) and 7.5 (7500), the ASCII version cannot be used for Trainz. Note that work on the Blender ASCII importer/exporter is frozen.
The Blender exporter does not export all possible object attributes and it is likely that TANE will not recognise all those attributes that are exported. The Blender documentation contains a list of attributes that are exported.
Included in this guide is a list of attributes that have been observed as exported and treatment/acceptance by TANE. The list is incomplete and will be updated when new information is available.

N3V use the ASSIMP Open Asset Import Library to extract asset model information from the FBX file. ASSIMP Version 3.3.1 appears to be FBX version 7.3 and the Blender FBX exporter exports FBX 7.4. This results in some warnings that appear to be generated by Content Manager but actually come from the ASSIMP process. If you get warnings that you cannot correct, such as those in the warnings section below, try running the Blender generated FBX file through the Autodesk FBX Converter program and choose FBX2013 as the target. These warnings do not appear to affect the outcome so this step may not be necessary. "
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