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Old 17th December 2007, 10:05 AM   #1
dasteph
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Join Date: Jun 2003
Location: Australia
Posts: 6
Default Second Life plugins / In world tools

Fist off these SL tools are fantastic, and from some simple tests they seem to work nearly perfectly, but have come across a couple of issues.

When using the AC3D tools, all the imported object list the creators name as "Aston Corvale". I know Aston has worked very hard on these scripts :-) , however it's not really practical to give away or even sell stuff made using the AC3D tools without the real object creators name in place.

Looking inside the SL AC3D objects, each of them contain a prim with a client script The base AC3D script rezzes the contained prim and the client script then resizes and sets its position in the overall model. Because the client prim was created by "Aston Corvale", all models will have him listed as the creator. But if the client prim is replaced by the "owner" own replacement object then it assumes the owners name. However the client prim script is set to "no copy" so It can't be moved into a prim bearing the owners name.

Ok.. if your following this then... Can the client scripts properties be set to "copy, no mod, no trans". this way any objects made via the AC3D tools can be listed as made by the actual creator making.

An other couple of problems I found concern the Box builder specifically. A couple of times I noticed that it didn't always create all the prims it should have; it always seemed to be the first prim it missed. The other issue was that after using it a couple of times the contents of the "Box builder" went missing all except for the main scripts.

Hope all that makes sense.. writing this after a long night testing :-)
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dasteph
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