Go Back   AC3D Forums > General > AC3D Work In Progress / Showcase
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 6th April 2007, 06:13 AM   #1
Malekovits
Senior Member
Professional user
 
Malekovits's Avatar
 
Join Date: Aug 2004
Location: Greece
Posts: 164
Default Proteus

Hi all! Its been so long since my last visit here... After some huge problems, like my pc and the school studies, I made this in this relaxing period. Its the mothership proteus. I took the idea of how long is for the movie "Lost in space". I also took the name(it's good for a mothership. Unfortunately it has no txtures yet.
To make this i made first in max a box with 2 "eggs" --> boolean (its the back of the ship) and all the other plus the millions of edits in alll the ship in ac3d.


Malekovits is offline   Reply With Quote
Old 6th April 2007, 11:46 AM   #2
little_penguin
Member
Expert member
 
Join Date: Apr 2005
Location: Austria
Posts: 80
Default Re: Proteus

Hi Malekovits

some parts are a bit bumpy, not sure if u wanted that
imho for subdivision it s better to avoid triangles and use quads instead.
little_penguin is offline   Reply With Quote
Old 6th April 2007, 01:11 PM   #3
Malekovits
Senior Member
Professional user
 
Malekovits's Avatar
 
Join Date: Aug 2004
Location: Greece
Posts: 164
Default Re: Proteus

Hmmm.... I couldn't do many things to avoid that. In the end I had to make the ship to be made of tiiangles (for right geometry). Also I thing that in max the turbosmooth modifyier makes a bit more "non-bumpy" smooth operation. Whatever, the bumpy result gives the ship a feel like a great ship. If it wasn't bumpy It would be just a simle ship. I gives detail!
And something else: the ship is half, and i have in ac3d the realtime miror. In max I was thought of the symmetry modifyier that makes something to be just like the miror of ac3d, plus it makes the ship to don't look like, how to say, in the photos you can see that it's miror -> the middle of all the ship... hope you understand what I am trying to say...
I don't understood -> imho ???
Anyway, I want your vote! Also if you have some good textures... SEND THEM TO ME!!! :-)
I believe that this is one of the best things I have ever done. And the most important is thar I couldn't make it so good if I have done it in other programs!
Malekovits is offline   Reply With Quote
Old 6th April 2007, 01:24 PM   #4
nightoftheroundtable
Senior Member
Professional user
 
nightoftheroundtable's Avatar
 
Join Date: Mar 2006
Location: elma washington
Posts: 805
Default Re: Proteus

thats a rather interesting ship design. it looks a little rough aroung the thruster area.
all in all looks pretty awsome. Keep up the good work.
__________________
"There are those who think one step in advanced. Then there are those who think about there moves at the last minute."
==========================================
"Its those people who think one step in advanced and stay ahead of the game who come out on top. those who fail to understand why they didn't make it probably didn't think in advanced."

add this to your signature if you are a thinker.

Quote from me Daniel Reed a.k.a "nightoftheroundtable"
nightoftheroundtable is offline   Reply With Quote
Old 6th April 2007, 01:30 PM   #5
little_penguin
Member
Expert member
 
Join Date: Apr 2005
Location: Austria
Posts: 80
Default Re: Proteus

Quote:
In the end I had to make the ship to be made of tiiangles (for right geometry).
why? do u model it for rendering or for a game?
well, like I said before imho (in my humble opinion )
its better to model with quads in this case, then commit subdivision
and finally to use the triangulate function...
Quote:
Also if you have some good textures... SEND THEM TO ME!!! :-)
What kind of textures do u need?
Oh yeah, and I would split the model in different objects (for example the thrusters), but that s up to u.
little_penguin is offline   Reply With Quote
Old 6th April 2007, 04:12 PM   #6
Malekovits
Senior Member
Professional user
 
Malekovits's Avatar
 
Join Date: Aug 2004
Location: Greece
Posts: 164
Default Re: Proteus

Thanks!

"why? do u model it for rendering or for a game?"
Neither. Just as i said, for right geometry. Etc. if you have a rectangle, you don't know whats its triangulation, until you triangulate it. In subdivision, if you flip the triangle edge in 2 triangles, you get diferent results.

"then commit subdivision and finally to use the triangulate function... "
Only when you have finished the model, and you don't use subdivision for preview, and logicaly then the model is hight-poly.

About the textures, whatever that maybe good for Proteus. As for the split, let that to me,
Malekovits is offline   Reply With Quote
Old 7th April 2007, 09:43 AM   #7
Greasetattoo
Member
Expert member
 
Greasetattoo's Avatar
 
Join Date: Mar 2007
Location: Minnesota
Posts: 97
Default Re: Proteus

All you old timers out there!
Was'nt the Proteus in a show call "Fantastic Voyage"
1966, I believe..
I have the show on DVD!
GREAT Show...
Greasetattoo is offline   Reply With Quote
Old 7th April 2007, 06:10 PM   #8
Malekovits
Senior Member
Professional user
 
Malekovits's Avatar
 
Join Date: Aug 2004
Location: Greece
Posts: 164
Default Re: Proteus

????
No, no. I have take the idea from "lost in space". There is one chapter that the "family" finds the "Proteus", a very big ship that is populated by alien arachnoids. In the end of the chapter the family blows it up! Very very cool!!!
Malekovits is offline   Reply With Quote
Old 7th April 2007, 06:17 PM   #9
tbd
Senior Member
Professional user
 
Join Date: May 2005
Location: Norway
Posts: 883
Default Re: Proteus

Yea, I liked that movie. Dont remember the ship, but its some time I watched it Nice model, but why start in max, when you have AC3D
tbd is offline   Reply With Quote
Old 7th April 2007, 06:33 PM   #10
Malekovits
Senior Member
Professional user
 
Malekovits's Avatar
 
Join Date: Aug 2004
Location: Greece
Posts: 164
Default Re: Proteus

Because I worked fast the simle spapes (box and one ball) and the boolean operation. After that all the other staff -> ac3d!
Malekovits is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 08:38 AM.


AC3D Forum
(C) Inivis Limited 2020