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Old 14th August 2009, 08:48 PM   #1
virtualalias
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Question Box Importer for Sculpts

I would like to use the box importer to put my sculpts together in Second Life.

From what I've seen of the documentation, it appears as if the box usually 'creates' the primitives that it uses to build. For this reason, I'm unsure as to how I would point it in the direction of exported sculpt maps that I've uploaded.

I recall reading somewhere that it is possible to do what I am talking about, but I've yet to find a step-by-step anywhere in the forums, and the XStreet Page for purchasing the box certainly does not cover this particular scenario.

So, say someone (for this story, the individual will be ignorant of the concept of lag) wants to make a set of armor that ends up being 150 prims, all sculpts, all from AC3D. How might one get this set built in Second Life without having to arrange/re-size every single prim by hand?
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Last edited by virtualalias; 17th August 2009 at 01:21 AM.
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Old 21st August 2009, 09:50 PM   #2
lisa
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Default Re: Box Importer for Sculpts

1) Make sure you have a version of the box script in SL that creates modifiable boxes.

2) Build all your sculpts in AC3D, one sculpt per object, arranged in the file exactly as you want them to be when they are re-assembled in SL. [EDIT: To be clear, you want one .ac file with all your sculpted prims in it, arranged correctly.]

3) Make sure you name all your objects in AC3D, and that each object has a unique name. (Important! If you forget to do this, the exporter will overwrite the duplicate-named parts.)

4) Export to box file format. The box exporter will use the bounding box of the shapes and export them correctly, even if they aren't actually boxes.

5) Export your sculpt maps in "normalized" mode. This will create a series of .tga files named with each part name. i.e. mysculpt_head.tga, mysculpt_foot.tga, etc.

6) Run the box maker script in SL to re-assemble the bounding boxes.

7) Import your sculpt maps into SL and apply them to the appropriate boxes.
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Old 28th August 2009, 06:55 AM   #3
virtualalias
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Default Re: Box Importer for Sculpts

Thanks a lot, Lisa. That will help tremendously.
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