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Old 28th February 2018, 04:36 AM   #1
Wildkatz
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Default No reflection after Export

Sorry for my stupid question!

I've tried to implement NML_Textures to an older X-Plane 10 aircraft. In combination with the original *.obj everything works fine apart from some little areas looking covered by 'ant swarms'. Looking into the *.obj using ac3d I realized that all 'ants'-regions have 1-dimensional texture definitions. I changed the texture coordinates and exported the obj. The saved obj was afterwards edited (copied the working header of the other *.obj).

After this 'procedure' X-Plane no longer loads the NML.png. It seems the BPR algortihm is doing something (thus the ants are there...)
The 'classic' textures seem to be correct in X-plane 11 but I checked my exported *.obj with modelconverterX and there NO textures are shown.

Any hints?! Many thanks in advance!
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Old 1st March 2018, 03:55 AM   #2
Wildkatz
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Default Re: No reflection after Export

Found the problem. Some ATTR definitions were overiding the NML interpretation.
If you have such a problem start de-comment all ATTR commands...
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Old 26th July 2019, 09:26 AM   #3
Almdudler
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Default Re: No reflection after Export

Quote:
Originally Posted by Wildkatz View Post
Found the problem. Some ATTR definitions were overiding the NML interpretation.
If you have such a problem start de-comment all ATTR commands...

Reason why you lose reflections is that AC3D does not define or transfer them.

Whenever you export a model into X-Plane, it will lose previous object attributes,
as defined in the .obj text file.

So make sure you handle reflections and other attributes in x-plane only, and save a copy of them.
this is relating to ATTR, LOD, Texture assignments other than daylight, and other commands.
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