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Old 18th February 2005, 01:56 PM   #1
gizmo_thunder
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Default Well its' not much but i used AC3D for this so ..!!

Ive actually written a game for a competetion that required
the competetors to build the game in just 3 days.. so the models
and graphics are not that good but.. we still got it working..
check it out here..
http://research.iiit.net/~vkrishna/MineRaider
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Old 18th February 2005, 02:32 PM   #2
Andy
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Looks great - well done!

Do you plan to develop it further?

Andy
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Old 19th February 2005, 11:16 AM   #3
gizmo_thunder
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Default Thanks for the response

Ya sure.. i want to develop it further..
i think there is much to be added to the game..
lot of effects that could be put up..
improving models etc..
Im' glad that you liked it andy
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Old 20th February 2005, 05:15 AM   #4
LiveWire
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hey three days good job.
the game looks similer to BloodWake for the Xbox (corse not as visualy "spoofy" :wink: )
hope you take this further.
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Old 20th February 2005, 10:47 AM   #5
gizmo_thunder
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Hey thanks man.. ive' not seen that game before..
and by the way could somebody help me out with
the texture for water i think its' not so good
couple of links for water textures would help
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Old 21st February 2005, 06:12 AM   #6
Dennis
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Hi --- great accomplishment for 3 days' work!

Quote:
Originally Posted by gizmo_thunder
and by the way could somebody help me out with
the texture for water i think its' not so good
couple of links for water textures would help
This might be helpful if you have a Windows platform: http://www.lysator.liu.se/~kand/caustics/. And if you're not on Windows and still like the app results, it's open source...
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Old 22nd February 2005, 04:17 PM   #7
gizmo_thunder
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Thanks for the appreciation man..
and thanks for the link too
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Old 22nd February 2005, 05:03 PM   #8
LiveWire
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i lost all my texture links other wise id post some.
but you should find quit a few good sites by just googling "free textures"

or if you have a copy of Photoshop, render some clouds in different layers, and mess with the brightness/contrast and layer blending types.

--

if your game supports multitexturing, the best way ive fond to make a water effect (with the use of pixel shaders) is to:
multitexture two different water textures onto your "water geometry", each with its own set of UVs.
Then slowly cos/sin the UV coords with differnt repeating angles.
you get much more "fluid" looking water than useing a single texture. (if you triple texture its even better)

--Philip
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