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Old 3rd October 2010, 03:43 AM   #1
Krisidious
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Join Date: Oct 2010
Posts: 10
Default UV mapping odd directions

hello I am wondering if someone could explain how to UV map an object that is rotated to face 45 degrees off of the box plane... how can I map it straight on to the face but still have the object rotated.

http://www.bringnthepain.com/odd_uvw_angle_001.jpg

http://www.bringnthepain.com/odd_uvw_angle_002.jpg

a valve cover on an engine. pointing up at a 45 degree angle.

http://www.bringnthepain.com/odd_uvw_angle_003.jpg

thanks for any help...

also is there a way to only select faces that are actually facing you? you know a no back faces selection? this would be very helpful for UV mapping each side of a complex object.

(I've used the "select surfaces with the same material" to circumnavigate this issue. however "select only surfaces facing me" would be great or "select surfaces and not backfaces".)

Last edited by Krisidious; 3rd October 2010 at 11:36 PM.
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