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Old 29th March 2008, 10:21 AM   #11
Waterford
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Default Re: Still cars but different

I try and make sure of that when I finish them up, all one sided poly's because the game can't handle a two sided poly, it will just randomly use the first texture in for display.

Now sometimes I missed for sure, but I try to get them all. Now that I have figured out the hierarchy I should be better because instaed of the whole thing which is difficult to see in all the nooks and crannies I will be sure that each component is correct, its easier to QA.
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Old 5th April 2008, 12:17 PM   #12
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Amazing; simply amazing!!
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Old 10th April 2008, 08:35 PM   #13
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Default Re: Still cars but different

ahhhhh i wish i could texture like that, it all seems really complicated to me, :-(
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Old 15th April 2008, 09:22 AM   #14
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And yes ... and another car, Nissan 90CK, I have found a little routine to fix up the seams i have been getting. Don't know why ... but seems to help ..... once I figure out why i will put a note up FYI.
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Old 15th April 2008, 12:12 PM   #15
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Default Re: Still cars but different

Yes siree Bob; when you remember, document; 'cuz I'd sure like a nifty way of cleaning up the seams. Thanx. Car looks good, It'll be sweet when you texture.
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Old 4th May 2008, 01:11 AM   #16
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Cool Re: Still cars but different

Hey! How did you that!? AMAZING! I just get some boring model then i build(Like a toy) Amazing car!!
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Old 12th May 2008, 08:41 AM   #17
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Default Re: Still cars but different

Finished up, was pretty happy and it works well in the game.
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Old 12th May 2008, 07:38 PM   #18
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Default Re: Still cars but different

nice but make it more shiny.
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Old 13th May 2008, 08:56 AM   #19
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Just starting to look at rendering tools ... maybe with them i can do stuff like that better.
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Old 13th May 2008, 08:50 PM   #20
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Default Re: Still cars but different

Quote:
Originally Posted by Waterford View Post
Just starting to look at rendering tools ... maybe with them i can do stuff like that better.
Yeh, I'm in the same place as you in terms of rendering than.
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