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Old 30th July 2006, 08:29 PM   #1
Galun
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Default AC3D scenes and meshes used for an MMORPG

Hi,

I saw nice things here so I thought I may point you to my project page which shows a screenshot updated from time to time. The buildings are all made in AC3D and I try to keep them low poly as I have to keep an eye on the frame rate.

http://www.world-of-mystery.de/client/

Currently I'm modeling more buildings as we plan to do some kind of stress test.
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Old 31st July 2006, 06:41 PM   #2
Galun
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Default Re: AC3D scenes and meshes used for an MMORPG

Oh, btw: You can walk in there as you can see here: house3.png
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Old 1st August 2006, 09:55 AM   #3
Dennis
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Default Re: AC3D scenes and meshes used for an MMORPG

Great low-poly buildings --- low-poly modeling is always challenging. With the appropriate lighting, too, these buildings would look superb.
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Old 15th August 2006, 03:50 PM   #4
Galun
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Default Re: AC3D scenes and meshes used for an MMORPG

I just uploaded some more screenshots to http://www.world-of-mystery.de/download/ (see screen0000041.png and following)

I just wished I had some animated human models
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Old 23rd September 2006, 01:29 AM   #5
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Default Re: AC3D scenes and meshes used for an MMORPG

Quote:
Originally Posted by Galun View Post
Oh, btw: You can walk in there as you can see here: house3.png
Ok, things progressed and I did some more screenshots walking in the houses http://www.world-of-mystery.de/clien...ic=screen00052
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Old 22nd October 2006, 08:39 PM   #6
masterbuilder77
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Default Re: AC3D scenes and meshes used for an MMORPG

holy s*** how did you make a video game?
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Old 23rd October 2006, 01:41 AM   #7
Galun
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Default Re: AC3D scenes and meshes used for an MMORPG

It's done using jME (jMonkey Engine) which is based on lwjgl. There was no importer for AC3D files so I had to write one. It still has some problems with normals. For artificial things it like buildings it works but smooth surfaces are not imported correctly.
You can find out more about the project on http://www.world-of-mystery.de/client/
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