Go Back   AC3D Forums > General > AC3D General
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 26th September 2009, 03:07 PM   #1
Tempest
Junior Member
Junior member
 
Join Date: Sep 2009
Posts: 9
Default Sharp corners (second life sculpties)

Does anyone have any advice (or perhaps a sample shape) that explains how to achieve sharp cornered shapes when making a item to be turned into a Second Life sculptie.

As far as I understand, this means having multiple points at the same point (probably not the right terminology, sorry)

For example, say I wished to make a steel girder, which is in essence, if you imagine the shape of a letter " H " on it's side, but lots of depth.

With crisp sides and corners.

Something like this for example:

http://www.dkimages.com/discover/pre...0/20093129.JPG

Not that I particulary need a girder, but it would give me a good idea how to make other sharp and straight shapes.

Thanks
Tempest is offline   Reply With Quote
Old 1st October 2009, 07:51 PM   #2
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: Sharp corners (second life sculpties)

Scrunch the UV space together along the corner you want sharp, or use "divide loop" to split the face and then scrunch the whole face. The tighter you scrunch, or the more edges you scrunch, the sharper the corner.

I don't know if you've done any work with the box modeling method, but if you have, think of it as roughly the same technique as you would use to sharpen a subdivision corner.
Attached Images
 
Attached Files
File Type: ac girder.ac (40.6 KB, 229 views)
lisa is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 07:31 AM.


AC3D Forum
(C) Inivis Limited 2020