Go Back   AC3D Forums > Resources > AC3D Tutorials and How-To's
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 3rd December 2009, 08:09 AM   #1
Simon_Lister
Member
Advanced member
 
Join Date: Dec 2009
Posts: 33
Default Filling Holes

Hi,

Pretty new to AC3D but I use it alot to create texture maps. The problem I have at the minute is that someone has given me a model of a helicopter to do a texture for but there are windows on the model I need to get rid of, when I say get rid of I really mean to be a solid surface as the texture I created doesnt show over the window (obviously lol) cany anyone help me with this? The shape is a tall rectangle with rounded corners.

Many thanks
Simon_Lister is offline   Reply With Quote
Old 3rd December 2009, 02:04 PM   #2
tbd
Senior Member
Professional user
 
Join Date: May 2005
Location: Norway
Posts: 883
Default Re: Filling Holes

This is what I usually do. Select the vertexes one by one, following in one direction (clockwise or counter clockwise) and then use control+shift-s.
Attached Thumbnails
Click image for larger version

Name:	surface.jpg
Views:	310
Size:	81.8 KB
ID:	1817  

tbd is offline   Reply With Quote
Reply

Tags
filling, holes

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 06:07 PM.


AC3D Forum
(C) Inivis Limited 2020